2011-03-21, 12:18 PM
Lugin Wrote:I will agree that Coma and Panic should have a fixed range if they are going to see more use.This except the decrease in orb count. If you lower Coma to 2, maybe. But anything lower and it raises the possibility of spamming Panic really well. In the 4th job, we recharge orbs at double the rate 80% of the time. With Advanced Final Attack, we trigger Final Attack 60% of the time too which does work after Panic/Coma and still charges orbs. In other words, 60% of the time you'd be garenteed to recharge one orb. In fact, 48% of the time after using Panic (in your senario), you would gain orbs. 12% of the time you'd retain orbs and 40% of the time you'd lose that orb. It's still possible to run out of orbs, but it's a higher chance to charge them. You also don't really need to increase the darkness time either since you'd be using Panic quite a lot in the revamp. Threaten is a blessing enough for Chance Attack (it does work, I tested it yesterday).
Maybe lower the orb cost per cast of each. Maybe.
Allowing it to inflict darkness on bosses, for a longer duration, would likely help too.
We'll just have to see what comes in the next patch.
JoeTang Wrote:To be honest, the fact that Heroes have Rush and Monster Magnet, I don't see why they should be complaining so much about range.With this revamp, Monster Magnet is now limited on the monsters it hits until you level it. Level 1 Monster Magnet is no longer useful as it only hits one monster. With this rebalance, Heroes already have 130 points of skills that increase their damage: ACA, Brave Slash, AFA, Enrage, and Combat Mastery. Without adding Power Stance and Maple Warrior (which is a dumb idea), you could start maxing Monster Magnet at level 163. If you max what's considered the essentials, you'll start maxing Monster Magnet at level 183. I'm not saying that it won't be higher DPS, I'm just saying it doesn't seem worthwhile, especially at LHC where pulling the mobs to you could mean problems for the party. This is more or less why I mentioned earlier in the thread that Brave Slash (in its current state) is to be maxed much later than it is now.

