Lugin Wrote:I will agree that Coma and Panic should have a fixed range if they are going to see more use.
Maybe lower the orb cost per cast of each. Maybe.
Allowing it to inflict darkness on bosses, for a longer duration, would likely help too.
We'll just have to see what comes in the next patch.
Coma is useless sadly. It does less damage than Panic. It costs more orbs than Panic. It stuns, but that doesn't matter because they become unstunned your next attack. If you're aiming for Chance Attack, unless having both Stun and Darkness makes you do more damage, which I'm fairly certain it doesn't, the Stun duration is also lower than the Darkness duration. If they make Coma uninterruptable stun like Charge Blow, then it would be useful. Otherwise, it should either hit more mobs, or Panic should hit less mobs, or they should have different ranges to warrant use.
To be honest, the fact that Heroes have Rush and Monster Magnet, I don't see why they should be complaining so much about range. In fact, using Monster Magnet + Panic is better DPS than Brave Slash + Panic on mobs of six, and with Combat Orders, it basically matches neutral ACB if you use it on 9 or 10 orbs (without CO, it's ~7940%/s, or ~7350%/s if you want to use a crappy macro), and Monster Magnet stuns so you trigger Chance Attack on monsters that are stunnable.
With that said,
Monster Magnet + Panic (Manual 8~10 orb) 6 mobs:
~7940%/s
Brave Slash + Panic + Panic Macro 6 mobs:
~7700%/s
Brave Slash + Panic Macro 3 mobs:
~4860%/s
Holy Lightning Advanced Charge Blow 6 mobs:
8306%/s
Holy Lightning Advanced Charge Blow 3 mobs:
4208%/s
Berserk Dark Impale 6 mobs:
7543%/s
Berserk Dark Impale 3 mobs:
3829%/s

