2011-03-18, 02:27 PM
Adding to the "what should mages get" discussion in terms of a possible reorganization:
- Change the animation for magic guard, composition, poison mist, and chain lightning.
- Paralyze, Chain Lightning, Angel Ray being multi hit while removing their mobbing abilities.
*This happened for blaze so I'm not sure why developers won't alter archmage/bishop's 1v1 the same way.
- Change the animation for big bang (making it unique for each adventure mage), add an additional effect for each one,
and remove the charge time while lowering the damage %.
- Make teleport mastery's effect and animation unique for each magician class.
*Adjust the damage % and add an additional effect for each one. There could also be an 'aura' like animation to show its in use.
- Change Infinity's animation for each adventure mage and adjust it into a party skill increasing both attack and magic attack %
while keeping the cooldown.
- Change Mana Reflection.
- Change Elemental Resistance.
- Change/remove seal.
- Increase the mage summon durations (level 1 being 1xx seconds instead of 15...) and their attacking speed.
- Ifrit, Elquines, and Bahamut can become optional mounts for the respective class.
I still use slow on occasion but I would have to agree with ams needing better contributions
for partying.
- Change the animation for magic guard, composition, poison mist, and chain lightning.
- Paralyze, Chain Lightning, Angel Ray being multi hit while removing their mobbing abilities.
*This happened for blaze so I'm not sure why developers won't alter archmage/bishop's 1v1 the same way.
- Change the animation for big bang (making it unique for each adventure mage), add an additional effect for each one,
and remove the charge time while lowering the damage %.
- Make teleport mastery's effect and animation unique for each magician class.
*Adjust the damage % and add an additional effect for each one. There could also be an 'aura' like animation to show its in use.
- Change Infinity's animation for each adventure mage and adjust it into a party skill increasing both attack and magic attack %
while keeping the cooldown.
- Change Mana Reflection.
- Change Elemental Resistance.
- Change/remove seal.
- Increase the mage summon durations (level 1 being 1xx seconds instead of 15...) and their attacking speed.
- Ifrit, Elquines, and Bahamut can become optional mounts for the respective class.
donovan Wrote:Obviously its just me though that feels that this is a subpar skill, Archmages are attackers not support classes, and even if you think we are, is this our best contribution to the party, Slowing down the monster's movement speed, sorry, but really that's a joke..
I still use slow on occasion but I would have to agree with ams needing better contributions
for partying.

