2011-03-18, 02:20 AM
Took a quick swing at Panic DPS in the following scenario:
When you have 10 Orbs, use Panic. You are brought down to 8 orbs. Charge back up to 10 orbs. Repeat.
The conclusion drawn is that you will be using Panic roughly 64% of the time. 26% of the time, you are at 8 Orbs, and 10% of the time, you are at 9 Orbs.
This is with 30 Advanced Combo Attack and 30 Advanced Final Attack. I am assuming Panic linearly scales with this patch, and does 2680% damage. Using this model, I ran it through a simulator doing 1000000 attacks. The DPS came out to be ~2870%/s. The DPS on six targets came out to be ~14000%/s. This does not consider Chance Attack or Critical.
hurrdurr Heroes are so pineappleing underpowered.
Gonna try double Panic to see if it's an improvement or not. Using Panic twice is detrimental to DPS on single targets (~2840%/s). It is an insignificant increase on DPS to mobs by ~100%/s or less (i.e. less than 20%/s per monster)
When you have 10 Orbs, use Panic. You are brought down to 8 orbs. Charge back up to 10 orbs. Repeat.
The conclusion drawn is that you will be using Panic roughly 64% of the time. 26% of the time, you are at 8 Orbs, and 10% of the time, you are at 9 Orbs.
This is with 30 Advanced Combo Attack and 30 Advanced Final Attack. I am assuming Panic linearly scales with this patch, and does 2680% damage. Using this model, I ran it through a simulator doing 1000000 attacks. The DPS came out to be ~2870%/s. The DPS on six targets came out to be ~14000%/s. This does not consider Chance Attack or Critical.
hurrdurr Heroes are so pineappleing underpowered.

