2011-03-17, 07:10 PM
ghostofhalo Wrote:1. From Brandish to Brave Slash, it's about a 27% DPS gain compared to 40% from before. Final Attack gives you a higher chance to charge orbs, so I would get it second IMO judging by the way finishers work now. A nice boost to our mobbing ability would be able to hit mobs easier. Finishers still have no range (so it uses the basic 100-120px range or so) and Brave Slash hits half the targets as either Panic or Coma let alone having the shorter range of the other two (ACB and Dark Impale). Glass Cannons in the front lines are Cannon Fodder.
2. Monster Magnet was nerfed to hit one mob at level one. In other words, it isn't nearly as useful until you start maxing it which is after about 5 skills. So no, it doesn't help until it's far too late in the 4th job to make a difference.
3. I wouldn't be nearly as upset if, say, Power Reflection worked on 1/1 abilities. That or if Self-Recovery healed percentage based just to survive a bit better. But I too won't miss Achilles that much.
Adv. Final Attack second?
I thought the build was : 5 Brave Slash (Enough to match Brandish, or just to out-damage it), then max Adv. Combo, then max Brave Slash. Would it be wiser to get max Adv. Final Attack before finishing off Brave Slash?

