2011-03-17, 07:04 PM
Anonymous Moose Wrote:Panic/Coma might be useful again with faster orb charging (and slower BraveSlash), and yes BS is just a buffed version of Brandish. Although, it is a nice boost to our mobbing ability and I would max it second.
And... Monster Magnet stuns, so that skill alone makes Chance Attack worthwhile. The only problem I see is that Panic's darkness ability is useless unless they allow it to work on a boss.
Then finally, Achilles is pretty low on my priority list for skills. I probably wont notice its gone (although this is someone that hasnt gone to PB or HT, so someone that needs the defense would probably not agree)
1. From Brandish to Brave Slash, it's about a 27% DPS gain compared to 40% from before. Final Attack gives you a higher chance to charge orbs, so I would get it second IMO judging by the way finishers work now. A nice boost to our mobbing ability would be able to hit mobs easier. Finishers still have no range (so it uses the basic 100-120px range or so) and Brave Slash hits half the targets as either Panic or Coma let alone having the shorter range of the other two (ACB and Dark Impale). Glass Cannons in the front lines are Cannon Fodder.
2. Monster Magnet was nerfed to hit one mob at level one. In other words, it isn't nearly as useful until you start maxing it which is after about 5 skills. So no, it doesn't help until it's far too late in the 4th job to make a difference.
3. I wouldn't be nearly as upset if, say, Power Reflection worked on 1/1 abilities. That or if Self-Recovery healed percentage based just to survive a bit better. But I too won't miss Achilles that much.

