2011-03-17, 06:49 PM
ghostofhalo Wrote:What? An attack that you have to be even closer for? An attack that applies darkness on non-boss mobs? At this rate, they may as well remove Chance Attack. It doesn't do squat against the mobs you'll be training on for at least half of your 4th job. If I had to categorize priority, Brave Slash wouldn't be near the top. I'd be ACA, Adv. Final Attack, Enrage, Power Stance (or vise versa), and then maybe Brave Slash but even that's generous since I'd probably do Combat Mastery before it. The point is, at its current place, Brave Slash is nothing more than a buffed version of Brandish (as usual) that only acts as filler for when Panic or Coma are too weak or you don't have enough orbs to use it. I hardly call this compensation.
Panic/Coma might be useful again with faster orb charging (and slower BraveSlash), and yes BS is just a buffed version of Brandish. Although, it is a nice boost to our mobbing ability and I would max it second.
And... Monster Magnet stuns, so that skill alone makes Chance Attack worthwhile. The only problem I see is that Panic's darkness ability is useless unless they allow it to work on a boss.
Then finally, Achilles is pretty low on my priority list for skills. I probably wont notice its gone (although this is someone that hasnt gone to PB or HT, so someone that needs the defense would probably not agree)

