2011-03-17, 08:46 AM
(This post was last modified: 2011-03-17, 10:34 AM by ghostofhalo.)
Patch Notes and lolTranslate Wrote:3. Continental portable "wooden plane," "Red plane> Riding has been added.Flying Mounts?
- Victoria, Erev, Orbis, ludibrium, ahrianteu subordinate, Ethel Rubinstein, refreshed from the station
You can move to another continent.
- Victoria, Erev, Orbis, ludibrium, ahrianteu subordinate, Ethel Rubinstein, refresh the station is located in
NPC <instructor Irvine> from the "plane tree", "red planes> can be rented for riding.
4. Creative skills of riding skills for beginners, not the character info window tabs, the tab will be added riding.
5. Skill in the window "guild skill," "Riding> button has been added.
- "Skill Guild> button, when clicked, the guild skill guild tab to bring up the window.
- "Riding> when clicking the button, the character info window tab to bring up riding.
Self Translated (what I know) Wrote:"Skill related"Yup, total Warrior overhaul.
1. Argonauts of the common skills of warriors has been reorganized.
Swordsman:
- Power Strike: Damage increased.
- Slash blast: Damage increased.
Fighter:
- Power Guard is now Power Reflection.
- Power Reflection: Absorbs a portion of damage. You then deal bonus damage to the monster that attacked you. (questionable)
- Improved Funadmentals removed.
- Physical Training: The Warrior Stat of the juice of a secondary stat increases "new skill> is.
Increases STR and DEX by 30 (questionable).
- Ground Smash: Target amount and damage increased.
Crusader:
- Self-Recovery: <HP hyangsang> resilience skills "Self-Recovery> has changed.
Recover both 80 HP and 40 MP every 4 seconds.
- Panic: Targets and damage increased. Uses only 2 orbs.
- Coma: Damage increased. Uses only 3 orbs.
- Brandish: Fixed targets (3) at all levels.
Hero:
- Monster Magnet: Damage increased. Possibly gaining targets as the skill improves.
- Rush: Distance increased.
- Brave Slash: When using the mounted weapon skill has been modified so that the normal output, according to the different mounting arms
I haven't the foggiest idea. I'm assuming sword and axe animations.
- Advanced Final Attack: Increases damage and probability of Final Attack. (and survives a "new skill> is?)
- Hero's Will: Allows more debuffs to be dispelled even when Sealed.
- Achilles: deleted. All invested SP will go into Advanced Final Attack.
Page:
- Power Guard: Increases reflected amount. NOTE: Power Guard is the same for Paladins. Only Heroes get the new one.
- Improved Funadmentals removed.
- Physical Training: The Warrior Stat of the juice of a secondary stat increases "new skill> is.
Increases STR and DEX by 30 (questionable).
- Ground Smash: Target amount and damage increased.
White Knight:
- Fire Charge: New skill effects added.
- Ice Charge: New skill effects added.
- Lightning Charge: New skill effects added.
- Charged Blow: Damage increased. Targets fixed at 4 (not sure why this was noted).
- HP Recovery: Amount recovered reduced, but cooldown was reduced too.
Paladin:
- Achilles: Damage reduced was increased.
- Rush: Distance increased.
- Sanctuary: New skill effects added.
- Advanced Charge: Damage increased.
- Hero's Will: Allows more debuffs to be dispelled even when Sealed.
Spearman:
- Improved Funadmentals removed.
- Physical Training: The Warrior Stat of the juice of a secondary stat increases "new skill> is.
Increases STR and DEX by 30 (questionable).
- Ground Smash: Target amount and damage increased.
Dragon Knight:
- Elemental Resistance: Resistances have been increased.
- Sacrifice: HP consumed is reduced.
- Dragon Roar: HP consumed is reduced and use the skills of the conditions have been relaxed (assuming decreased cooldown or delay).
- Judgement Dragon: Works with all skills.
- Dragon's Strength: Strength stats over time that greatly increases the "New Skill> is.
Increases STR by an additional 60 points (questionable). Replaces Dragon's Blood.
Dark Knight:
- Monster Magnet: Damage increased. Possibly gaining targets as the skill improves.
- Dark Impale: Strikes monsters in front of you 5 times ignoring defense at a certain rate.
- Dark Forces: Increases damage and movement speed while active. Buster now hits more times.
- Beholder's Revenge: Heals the Dark Knight based on damage dealt.
- Hero's Will: Allows more debuffs to be dispelled even when Sealed.
- Achilles: deleted. All invested SP will go into Dragon's Strength.
Dawn Warrior I:
- Power Strike: Damage increased.
- Slash blast: Damage increased.
Dawn Warrior II:
- Soul Blade: Target amount fixed at 5 and damage increased.
Dawn Warrior III:
- Self-Recovery: <HP hyangsang> resilience skills "Self-Recovery> has changed.
Recover both 80 HP and 40 MP every 4 seconds.
- Panic: Targets and damage increased. Uses only 2 orbs.
- Coma: Damage increased. Uses only 3 orbs.
- Brandish: Fixed targets (3) at all levels.
Input/fixes welcome!
Credits to Dusk for orb use on Panic/Coma.
NOTES: Achilles removed for non-Paladins. The new DrK move replaces it and for Heroes, Advanced Final Attack which is why it looks like Brave Slash. Interesting...

