2011-03-15, 06:58 AM
Let me try to make it simpler.
Bearwolves give you 3 exp per 1000 hp damage you did to them (Numbers slightly rounded off for simplicity. Also, this is before HS and party bonus). If you do 10m damage you will get 30k exp, regardless of whether you did all 10m on one bearwolf, or 1m each on 10 of them.
Additionally, you get about 3333 exp (20k split 6 ways. Could be a bit more or less depending on relative levels of party members) for each Bearwolf killed, regardless of whether you touched it or not, as long as you're at least level 117.
So: whichever strategy results in the most Bearwolves dead is the one that's best for all party members. Depending on everyone's mobility and other skills, it may be best to cycle the map as a team, or it may be best to split it up. But what's important to understand is that there are no "my kills" and "his kills", no reason to try to ks or to land a hit on "everybody's" monsters or whatever other leeching tricks. Just concentrate on maximum enemies dead in as little time as possible.
Bearwolves give you 3 exp per 1000 hp damage you did to them (Numbers slightly rounded off for simplicity. Also, this is before HS and party bonus). If you do 10m damage you will get 30k exp, regardless of whether you did all 10m on one bearwolf, or 1m each on 10 of them.
Additionally, you get about 3333 exp (20k split 6 ways. Could be a bit more or less depending on relative levels of party members) for each Bearwolf killed, regardless of whether you touched it or not, as long as you're at least level 117.
So: whichever strategy results in the most Bearwolves dead is the one that's best for all party members. Depending on everyone's mobility and other skills, it may be best to cycle the map as a team, or it may be best to split it up. But what's important to understand is that there are no "my kills" and "his kills", no reason to try to ks or to land a hit on "everybody's" monsters or whatever other leeching tricks. Just concentrate on maximum enemies dead in as little time as possible.

