2011-03-10, 04:12 AM
Birdie Wrote:click on the two rune tabs towards the top, click the right side to add, left side to remove.
I just picked some boots out, if they have a couple stuns get merc, if not cdr boots are very strong.
I think merc treads are a little overrated. If the other team has 4 stuns, why get mercs? they can just stun you 2 or 3 times and even with the cc reduction you are still going to die 9 times out of 10. Mercs are good for facing enemy rammus, galio, taric, sion, etc when the team combined only had a couple stuns. Just my opinion, but its something that gets overlooked.(guess i shouldnt say its my opinion, since i read about it on a forum, but i agree with it so w/e)
Anyways, I took a look at what you did and fooled around with it. Just curious, I know that the Utility mastery is for Caster-oriented champs, but is there a benefit to putting 21 points into Utility masteries for an Amumu? :f6:
My build: http://tinylc.com/d0
Masteries: 9/21/0
Runes: x9 Magic Pen Marks, x9 Armor Seals (flat), x9 MR Glyphs (flat), x1 HP Quintessence (flat), x2 HP/5 Quintessence
Items: Left it alone


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