2011-03-05, 11:11 AM
Say what?
We went from (assuming max level)
Lucky 7:
Max Damage: 1.5 * (LUK * 5.0) * WeaponAttack / 100
Min Damage: 1.5 * (LUK * 2.5) * WeaponAttack / 100
to:
Max Damage: 1.7 * (LUK * 7.7) * WeaponAttack / 100 * (1.0 - (PDRate / 100))
Min Damage: 1.7 * (LUK * 5.5) * WeaponAttack / 100 * (1.0 - (PDRate / 100))
Triple Throw:
Max Damage: 1.5 * (LUK * 5.0) * WeaponAttack / 100
Min Damage: 1.5 * (LUK * 2.5) * WeaponAttack / 100
to:
Max Damage: 2.5 * (LUK * 8.4) * WeaponAttack / 100 * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))
Min Damage: 2.5 * (LUK * 6.0) * WeaponAttack / 100 * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))
I'd call this new formula vastly superior compared to the old one. The built in mastery is tighter and the damage scales more rapidly.
We went from (assuming max level)
Lucky 7:
Max Damage: 1.5 * (LUK * 5.0) * WeaponAttack / 100
Min Damage: 1.5 * (LUK * 2.5) * WeaponAttack / 100
to:
Max Damage: 1.7 * (LUK * 7.7) * WeaponAttack / 100 * (1.0 - (PDRate / 100))
Min Damage: 1.7 * (LUK * 5.5) * WeaponAttack / 100 * (1.0 - (PDRate / 100))
Triple Throw:
Max Damage: 1.5 * (LUK * 5.0) * WeaponAttack / 100
Min Damage: 1.5 * (LUK * 2.5) * WeaponAttack / 100
to:
Max Damage: 2.5 * (LUK * 8.4) * WeaponAttack / 100 * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))
Min Damage: 2.5 * (LUK * 6.0) * WeaponAttack / 100 * (1.0 - ((PDRate - (PDRate * TT_mobpdpR / 100) / 100))
I'd call this new formula vastly superior compared to the old one. The built in mastery is tighter and the damage scales more rapidly.
