2011-03-02, 07:55 PM
Delicae Wrote:You do realize that Nexon America only has so many employees, and that they're human right?
The problem this time isn't that they lack employees. The problem is that they do not debug the content they produce. Considering that they said they've decided to go patchless from the BigBang mechanic patch to the compilation of UA/LHC patch, this implies that they've finished and producing all the content for Valentines, Golden Temple, and this March update. This means they've had well over a month to double check and prevent this problem, which they didn't bother.
Moreover, Nexon America has only so many employees. The problem here isn't the limited amount of employees, but the way they're distributed. From the way things look, it seems to me that there are more content producers for their employees than actual programmers. Had there been more programmers (and programmers who can debug the game), a lot more things would be fixed such as
A) Memory Leaks (the very FIRST thing programmers learn to correct, which leads me to believe there's next to no programmers in Nexon America's team),
B) glitches such as the Horntail signup glitch, the Body Boost glitch for Battle Mages, and more stuff I'm too lazy to list,
C) exploits and hacks, such as IRM, Rock and Shock, D/C hacking, and more that shouldn't be named), and
D) going back and double checking the products made by the content makers to see if they're functioning correctly.
A small handful of competent programmers can completely turn the way this game operates around into something we'll all see as more appealing. More content doesn't mean much to us when 90% of the other parts of the game don't work right. Yes, Nexon America employees are human, but given the amount of time they've had to correct this issue before it's launched makes me wondering what really goes on behind the monitors.

