2011-03-01, 03:35 PM
NL's have 293% or 296% after Chaos (I forget which). The 345% per star was only a temporal thing sadly before they decided to "balance" it.
As far as DPS goes, there exists a big problem for WH's. I have both a Night Lord and a Wild Hunter. When the Night Lord gets hit while I'm holding down Triple Throw, Triple Throw continues to be throw after being hit. For a Wild Hunter, Wild Arrows stops and needs to be restarted. This hurts its overall DPS. The other problem for Wild Hunters is, you cannot pot while using Wild Arrows. You have to stop, throw in an MP pot (which you'll be doing some more), and then restart Wild Arrows again. This also hurts its DPS. You can use Auto-MP pots for Wild Hunters, but the Auto-MP only triggers once. Once it's triggered and the Wild Hunter's MP goes below the Auto-MP setting, you'll need to release Wild Arrows yet again to "refresh" the Auto-MP pot. A very big hassle.
So while the numbers may look good for either, Wild Hunters aren't very suitable for consistent DPS (and definitely not for bossing where bosses often hit everyone on screen at the same time). Night Lords, on the other hand, have higher avoid and Shadow Shifter to reduce the amount of times they get hit and break their DPS flow. And if a Night Lord's DPS is high, this also tends to mean that they're avoid is high. The same doesn't apply as extravagantly to Wild Hunters. And should you decide to use an Onyx Apple for a Night Lord, you get a bonus 5 minutes on it due to Alchemist whereas Wild Hunters don't receive any bonus duration even with their potion mastery beginner skill. Dark Flare from Night Lords is also very helpful if your party has people hugging the boss.
Now, there are drawbacks of choosing a Night Lord over a Wild Hunter for bossing (I'm assuming this is why you care about DPS). Night Lords don't have any decent party buffs aside from Haste, which doesn't help when the majority of the time you boss you stand in one place. Sharp Eyes for the party can make up for the constantly interrupted DPS from a Wild Hunter by letting other party members do more damage. However, this is also very difficult to examine as this depends on the party members you bring with you and the fact that Sharp Eyes isn't what it used to be anymore. Night Lords also tend to have less HP than Wild Hunters, but this can be made up by HP Washing the Night Lord.
If I had to choose, I'd pick the Night Lord for less headache. That and because they're actually cheaper to boss with due to their immensely high avoid.
As far as DPS goes, there exists a big problem for WH's. I have both a Night Lord and a Wild Hunter. When the Night Lord gets hit while I'm holding down Triple Throw, Triple Throw continues to be throw after being hit. For a Wild Hunter, Wild Arrows stops and needs to be restarted. This hurts its overall DPS. The other problem for Wild Hunters is, you cannot pot while using Wild Arrows. You have to stop, throw in an MP pot (which you'll be doing some more), and then restart Wild Arrows again. This also hurts its DPS. You can use Auto-MP pots for Wild Hunters, but the Auto-MP only triggers once. Once it's triggered and the Wild Hunter's MP goes below the Auto-MP setting, you'll need to release Wild Arrows yet again to "refresh" the Auto-MP pot. A very big hassle.
So while the numbers may look good for either, Wild Hunters aren't very suitable for consistent DPS (and definitely not for bossing where bosses often hit everyone on screen at the same time). Night Lords, on the other hand, have higher avoid and Shadow Shifter to reduce the amount of times they get hit and break their DPS flow. And if a Night Lord's DPS is high, this also tends to mean that they're avoid is high. The same doesn't apply as extravagantly to Wild Hunters. And should you decide to use an Onyx Apple for a Night Lord, you get a bonus 5 minutes on it due to Alchemist whereas Wild Hunters don't receive any bonus duration even with their potion mastery beginner skill. Dark Flare from Night Lords is also very helpful if your party has people hugging the boss.
Now, there are drawbacks of choosing a Night Lord over a Wild Hunter for bossing (I'm assuming this is why you care about DPS). Night Lords don't have any decent party buffs aside from Haste, which doesn't help when the majority of the time you boss you stand in one place. Sharp Eyes for the party can make up for the constantly interrupted DPS from a Wild Hunter by letting other party members do more damage. However, this is also very difficult to examine as this depends on the party members you bring with you and the fact that Sharp Eyes isn't what it used to be anymore. Night Lords also tend to have less HP than Wild Hunters, but this can be made up by HP Washing the Night Lord.
If I had to choose, I'd pick the Night Lord for less headache. That and because they're actually cheaper to boss with due to their immensely high avoid.

