2011-02-28, 09:40 PM
I've leveled a Night Walker from 60 to 109 in just a matter of days. It's really slowed down after 100, but it's still very good. The same goes for my Dawn Warrior (64 - 103) with a high amount of EXP/hour at Gobies still (roughly 150% an hour). And hell, when Mechanic released, I hit level 60 in the first day, 70 by the next... haven't touched it since. Why all the Cygnus? I don't have too much free time, so I play the "casual" classes. Not to mention the UA patch is just around the corner.
My 15X Hero... has no difference. One thing I noticed is that potential gear is required to get better EXP/hour after Big Bang. At Skeles prior to BB, I gained about 7-8%/hour. Post BB, I gain roughly the same amount. I use to 2-hit kill Skeles, and now it's around 3 to 4 hits, same equipment. I'm mostly in a rut because I can't train effectively to get money for potential, and I have nowhere near the amount of free time as I use to required to merch or farm badges due to college. Until I see Rush draining MP/sec for full mobility or something to move my slow ass around (charging) to make up for the lack of STR% gear, I'll be elsewhere.
So, I guess it's easier prior to level 140 or so, but it starts requiring potential after that (due to my experience). I would like to see another rebalance that brings adventurers up to par with the Legends/Resistance/DBs in the earlier levels. You can't tell me Triple Blow isn't overpowered compared to Slash Blast or Somersault Kick.
My 15X Hero... has no difference. One thing I noticed is that potential gear is required to get better EXP/hour after Big Bang. At Skeles prior to BB, I gained about 7-8%/hour. Post BB, I gain roughly the same amount. I use to 2-hit kill Skeles, and now it's around 3 to 4 hits, same equipment. I'm mostly in a rut because I can't train effectively to get money for potential, and I have nowhere near the amount of free time as I use to required to merch or farm badges due to college. Until I see Rush draining MP/sec for full mobility or something to move my slow ass around (charging) to make up for the lack of STR% gear, I'll be elsewhere.
So, I guess it's easier prior to level 140 or so, but it starts requiring potential after that (due to my experience). I would like to see another rebalance that brings adventurers up to par with the Legends/Resistance/DBs in the earlier levels. You can't tell me Triple Blow isn't overpowered compared to Slash Blast or Somersault Kick.

