2011-02-26, 03:03 PM
Damage formulas, in general, are something like
w.atk * (4*primary + secondary) * multiplier
The only time primary stat is better than w.atk is if you have more w.atk than primary stat (say for example 180 total w.atk to 160 total str)
When you add percent gear, it looks like
w.atk * 4 * %primary * primary
This doesn't change the w.atk:primary stat ratio a single bit. It does introduce new ratios - w.atk vs. %stat, and %stat vs. stat.
w.atk * (4*primary + secondary) * multiplier
The only time primary stat is better than w.atk is if you have more w.atk than primary stat (say for example 180 total w.atk to 160 total str)
When you add percent gear, it looks like
w.atk * 4 * %primary * primary
This doesn't change the w.atk:primary stat ratio a single bit. It does introduce new ratios - w.atk vs. %stat, and %stat vs. stat.

