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What do you hope to see in Maple soon ?
#36
On the subject of potential removal, wouldn't a downplay of the potential system be better? This would have to be concurrent with a remodification of boss's HP so that the boss is still hard to beat timewise, but has the appropriate HP for the damage would be deal.

Start with:
Remove stat+, stat%.

Boosts (usually listed for tier 3 weapons, and assuming that tier 4 gets absorbed into tier 3 as is currently feared lols):
-Skill Levels+ 1 or 2
-def/mdef+
-hp/mp+% (capped at 50% each... not counting any hp% normally on equips)
-avoid/acc+
-QuestItemdroprate+(x1.3/x1.5/x1.7)
-mesodroprate+ (only on weapons) (see exp+)
-itemdroprate+ (only on weapons) (see exp+)
-exp+ (only on weapons) (x1.05, x1.1, x1.15 for rare/epic/unique in highest tier, doesn't stack with itself, but stacks with others, no effect on bosses)
-blinktime+ (armor only. OA, top, & bottom)
-self-skills (make haste and door work with parties & no penalty, but make SE/HB worked in half effect if party > 1)
-Friction+ (shoes only, increases friction with ground to decrease knockback amount and sliding note:mostly useless for warriors due to stance, i know, so there's no need to point it out)
-Friction- (shoes only, decreases friction to increase amount knocked back & sliding effect. note: great for aran jumping)
-PDRignore can be kept at 30% (this one really doesn't break anything)
-Bossdamage (these dont hurt the game TOO badly), again weapon only.
-critrate+
-critmin/max+
-speed/jump+ (shoes only, really small amounts like 4/2 at max)
-HPDrain+ (Hat only, 1%/1.5%/2% max, can't steal more than 5% of total monster HP or 10% of yours)
-MPDrain+ (Hat only, 1%/1.5%/2% max, see above ^)
-Cooldown reduction (1%/3%/5% capped at 20%)
-Physical DamageReflect (1%/3%/5% capped at 10%, mini PG, works multiplicative, not additively...it's done at the end of all other calculations. ex: 1000 dmg PowerGuard reduces by 40% to 600, after that calculation this reflects 10% reducing it by 60 to 540)
-Magical DR (same as above)




Would those who advocate the removal of the potential system perhaps be (for lack of a better term) pleased with a downplay of it like above that removes the gross advantage of, for example, people with (a minimum) twice the damage range as others that are like 10+ levels above them? Or are you guys just completely set to wanting to return to pre-potential?
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Messages In This Thread
What do you hope to see in Maple soon ? - by yo72 - 2011-02-23, 06:50 PM
What do you hope to see in Maple soon ? - by Kojo - 2011-02-23, 08:48 PM
What do you hope to see in Maple soon ? - by Kojo - 2011-02-23, 09:29 PM
What do you hope to see in Maple soon ? - by shouri - 2011-02-23, 09:48 PM

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