Viaje Wrote:Yes, entirely.
For one, there's no need in apply charges when comparing them since they're going to scale the same.
At the end of the day, you're still comparing a 720% SD against a 514% ACB. Charges are irrelevant.
Now, here's the problem with your comparison: you're comparing them on a per-activation basis.
As has already been mentioned and is generally common-knowledge, SD is slow.
More specifically, it activates with a 1600ms delay while ACB has a 800ms delay.
That means that in the same time-frame, ACB will do 1.4278 times the damage as SD.
So it's very much useless.
Alright, I'll give it to you. I forgot about the ms delay in the two skills, in which case it's a 1069% vs 1515% [SD vs ACB] scenario.
Quote:ORLY? Crimson Guardians are resistant/immune to Lightning?
Master Guardians are only a momentary disturbance, but I don't consider one statistically insignificant scenario to make it worth the effort of getting the skill.
That's rather ignorant of you ain't it?
You claimed there were no such monster in the game that existed that was resist / immune to all WK / Pally elements and when you're shown one, you say it's not worth mentioning / listing as it's only temporarily?
Quote:What bosses? Because while there are some, they're trivial due to the only place they'll regularly be faced: Dojo.
And, again, there is no good reason for a White Knight/Paladin to be messing with fully elementally resistant monsters.
You're suggesting people recreate their White Knights/Palis or doing a massively time-consuming quests so they can go screw around at monsters they'd normally ignore and deem that "useful"?
Margana
Knight Statue A
Knight Statue B
Lion Statue A
Lion Statue B
Ergoth
Krexel (3)
Well according to your logic, I must be a terrible paladin player since I shouldn't be anywhere close to CWKPQ or GPQ. Also last I checked, you can't find any of these bosses in Dojo =/

