2011-02-22, 10:02 PM
Valon Wrote:Actually, it seems like a fun way to revamp the boss battles would be to add more deadly, dodgeable attacks. Example being constant spells like pianus/snack machines death beam, or MDT style missiles. Make these give status effects such as seduce or stun, make them frequent, and especially give them the ability to dispell. You wouldn't necessarily die alot, but it would require you to move and dodge in order to kill the boss in a decent ammount of time. Or even bosses like Geist rog where they teleport/fly around a JQ so you have to really put some effort into it. Keep players on their toes and make the battle fun.That would be nice, but that would be very hard to make. If I was a maker, I would try to make it so this tactic wouldn't lock you in an endless rift of debuffs and dispells. Maybe stun you then punch normal attack and disappear for a bunch of minions attack, I dunno. But just not endless lock like MSea's origional targa: you get spam locked for what could be 5 minutes+

