Poll: Big Bang damage system makes the game
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Too easy now
21.43%
15 21.43%
more fair
35.71%
25 35.71%
could be better
31.43%
22 31.43%
Hurp derp go HP wash more
11.43%
8 11.43%
Total 70 vote(s) 100%
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How do you guys feel about the new defense/survivability system?
#38
Valon Wrote:Actually, it seems like a fun way to revamp the boss battles would be to add more deadly, dodgeable attacks. Example being constant spells like pianus/snack machines death beam, or MDT style missiles. Make these give status effects such as seduce or stun, make them frequent, and especially give them the ability to dispell. You wouldn't necessarily die alot, but it would require you to move and dodge in order to kill the boss in a decent ammount of time. Or even bosses like Geist rog where they teleport/fly around a JQ so you have to really put some effort into it. Keep players on their toes and make the battle fun.

More like punish any class with slow as hell attacks/long chain combos with no invincibility frames or classes with big hit boxes. (current evans, battle mages, perhaps DrKs, WHs, mechs, corsairs) Depends on the attack/boss really.
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How do you guys feel about the new defense/survivability system? - by Takebacker - 2011-02-22, 09:55 PM

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