Poll: Big Bang damage system makes the game
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Too easy now
21.43%
15 21.43%
more fair
35.71%
25 35.71%
could be better
31.43%
22 31.43%
Hurp derp go HP wash more
11.43%
8 11.43%
Total 70 vote(s) 100%
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How do you guys feel about the new defense/survivability system?
#11
ShanghaiDizzy Wrote:I would still deem HP washing as necessary for bossing later on, especially for the more fragile classes such as Corsairs, NL's, and Archers. While the HP damage increase is reasonable, some things still hit too hard for bosses. A returning 19x NL friend of mine still didn't have the HP necessary to survive Chaos Zakum without Hyperbody. Lyka still one hit kills my NL if she lands an explosion (it hits 7k on me). But you're still right for the most part about defense finally mattering. There's no more of that wtp jump in damage when moving from CWKPQ monsters to Ludi monsters.

There is nothing odd about the concept of ranged classes needing HB for survival, but it is a little annoying a lvl 190 ranged would have problems with a boss that is so much lower leveled. If the said person does not have any % HP stuff and such, then it is as it should be though. Chaos patch and its 2k HP rising pots and the extra HP through those personality stats will most likely fix the worst issues for good.
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How do you guys feel about the new defense/survivability system? - by CarrionCrow - 2011-02-21, 03:33 AM

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