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[Draft] Guide for the Page, White Knight and Paladin
#3
[SIZE="4"]Appendix of Weapons and Armor, and Their Stats[/SIZE]
List of equipment, their type, speed, wAtk/wDef ranges, and their source. Stats on any given equipment found as a monster drop or forged can deviate as much as 1-5, usually 5 for the wAtk, wDef, mAtk and mDef, and 1-3 for secondary stats (as a rule of thumb), and Gachapon can generate weapons that deviate even more. The values listed are the average values.

Hidden-street.net does have most of this information. But the reason why I bothered to sweat and toil over compiling this appendix is mostly for convenience. In listing the equipment in clear columns and mashing both warrior and common equipment together, as well as separating the male and female armors, you can make easy side-by-side comparisons and decide what stuff you want. Also, this appendix contains weapon speeds to their exact value, something which hidden-street does not have. Other than that, for any additional queries regarding the equipment you're looking at, I'll leave it up to hidden-street to answer. Any additional questions regarding fashion can be answered by using BannedStory, a character simulator. Remember, any equipment can be masked over by Cash Shop items (the selections change weekly, and they're purely aesthetic, so I won't bother to list these).

A word about range:
The swords have been found to have a total of 4 ranges; two for 1h swords and two for 2h swords. I have not found such a pattern with BWs at this point. With the different ranges for the swords, the long 2h sword range is fairly impressive compared to the short 2h sword and both 1h sword ranges, which are fairly negligible in distance.
 Before GMS v.70

A word about sources:
NPC means it can be bought from an NPC weapon store. All equipment that comes from an NPC store are average equipment. Usually Victoria Island and Ariant region weapon/armor stores have low level equipment, and anywhere else usually has equipment going up to level 45.
Monsters means it is found as a monster drop. Refer to global.hidden-street.net to find out which monster drops what.
Quest means it comes as a reward from a quest. Some exclusive weapons come from event quests, such as the Lunch Box. Also, some items come from quests that involve Gachapon (especially the Erasers). Refer to global.hidden-street.net to learn more about the quest associated with the item, it will say which quest under the item entry.
Event means it was available for a limited time. It may become available at a later date, such as the "summer" tubes and surfboards.
Forging means it can be made by an NPC from raw component materials (and mesos), and possibly by using previous versions of whatever weapon or armor. Forged weapons may require a Production Manual of the corresponding type (for example, 2h Sword Production Manual for a Lion's Fang), and you can use a Stimulator of the corresponding type to either upgrade or downgrade the weapon you're forging. Using a Stimulator has a 10% chance of destroying the product. Refer to global.hidden-street.net for more details.
Gachapon means the item comes from Gachapon. Gachapon is a machine located in various towns (and they're all different) which requires NX to purchase tickets for. Using those tickets at a Gachapon machine, you are rewarded with random items, some which may be extremely rare. Equipment that come out of Gachapon have a chance of being better or worse than the equipment stat ranges. I will only list Gachapon as a source if that's the only known way of getting the item in question, and there really isn't a good, comprehensive database on what Gachapon gives what. (although you'll certainly hear gossip about what popular item comes from where, such as White Scrolls coming from NLC Gachapon) Sometimes if you find an entry marked "?", you may assume it comes from Gachapon. Entries that include Quest and Gachapon involve collecting items, some which come from Gachapon, in order to obtain the item.
iTCG means it comes as a prize from codes from MapleStory Trading Card Game, or part of the equipment components for forging it come from the codes. It's assumed that eventually iTCG sets will no longer be in print, and that means the items associated with specific sets will no longer be generated, thus becoming rare. Those items may come back in later iTCG sets.

"Common" job equipment names will be highlighted in blue. Stats that are above the trend of the weapon will be highlighted in green. Stats that are below the trend of the weapon will be highlighted in red. Weapons that are baseline for the trend are in bold, and are known in this guide as the standard array of weapons. Armor and accessories, with the exception to being marked as common, will not follow these guidelines.

Table information is compiled using first-hand knowledge, southperry.net databases, global.hidden-street.net and strong hearsay (hidden-street.net will say that the Stonetooth drops from Black Crow, as a byproduct of the mSEA database, but no one's confirmed it in GMS). Equipment not found in-game yet will be excluded from the table, as well as any equipment unusable by the Paladin. Certain exceptions apply; you can usually see them by a dash in the source column.


[Image: i1hsword100spartaqf8.png]
 1h Swords
[Image: i2hsword090devilsunrisenb1.png]
 2h Swords
[Image: i1hbw070thejudgementbq8.png]
 1h Blunt Weapons
[Image: i2hbw080themorningstardk9.png]
 2h Blunt Weapons

 Miscellaneous Weapons


[Image: ihelmet080reddragonbabuhv0.png]
 Hat Armor
[Image: iglove090darkimperialbs1.png]
 Gloves Armor
[Image: imoverall080bluebattlerei8.png][Image: imtb070mithrilplatinelb1.png]
 Male Top/Bottom and Overall Armor
[Image: ifoverall080redbattleemdc0.png][Image: iftb060redicequeenns3.png]
 Female Top/Bottom and Overall Armor
[Image: iboots090darkwargrievesyy0.png]
 Shoes Armor
[Image: ishield070goldancientshwy7.png]
 Shields
[Image: icape050blacknapoleonmp8.png]
 Capes
[Image: iearring070metalsilverehp4.png]
 Earrings
[Image: ipendant030spieglemannntf7.png]
 Pendants
[Image: iface025smilingmaskhd2.png]
 Face Accessories
[Image: ieye070spectrumgoggles.png]
 Eye Accessories


[SIZE="4"]Monster HP/Exp Ratios and Weaknesses Index[/SIZE]
Here's a compiled list of monsters, their HP/Exp ratios, and their weaknesses/resistances/immunities. The lower the HP/Exp ratio, the better the monster is to train on, assuming they are in abundance in a particular map. Keep in mind that if you do tens of thousands of damage, you'll probably want to look at monsters that have a bit more HP than a snail, or else you'll waste excess damage and time.
Notes: all Magatia mobs, bot-catching mobs, area bosses set 4, CWKPQ mobs
Monsters colored green are very uncommon and/or special. They most likely won't make good training monsters.
Monsters colored blue are area/regular boss monsters.
Monsters colored purple are PQ bosses.
Monsters colored orange are major bosses. Expect to burn a good part of the hour to kill them, unless you're god-like.
Monsters colored red and bolded are raid-type bosses. They all have a reception and organization area and NPC just for them.
[Image: firev.notlong.com][Image: icev.notlong.com][Image: lightningv.notlong.com][Image: holv.notlong.com] = Monster is weak vs. element. (1.5x element bonus)
[Image: firer.notlong.com][Image: icer.notlong.com][Image: lightningr.notlong.com][Image: holr.notlong.com] = Monster is strong vs. element. (.5x element bonus)
[Image: firei.notlong.com][Image: icei.notlong.com][Image: lightningi.notlong.com][Image: holyi.notlong.com] = Monster is immune vs. element. All damage results are 1, no matter what level element charge you have.
[Image: smmn.notlong.com] = Monster that's found only as a summon. The monster that summons it will be found in parenthesis. (those are not in there right now D=)

I've included graphs and tables. The graphs are better for getting an overall picture of which monsters lie where in comparison to other monsters, while the tables are better for getting specific information about a monster.

Graphs (make sure you are viewing them with at least default zoom for optimum clarity)
Monster Level vs. HP/Exp.
Monster Level vs. Avoid


VulnerableResistantImmune
Fire[Image: firev.notlong.com] = 86[Image: firer.notlong.com] = 74[Image: firei.notlong.com] = 3
Ice[Image: icev.notlong.com] = 40[Image: icer.notlong.com] = 64[Image: icei.notlong.com] = 8
Lightning[Image: lightningv.notlong.com] = 14[Image: lightningr.notlong.com] = 40[Image: lightningi.notlong.com] = 0
Holy[Image: holv.notlong.com] = 52[Image: holr.notlong.com] = 27[Image: holyi.notlong.com] = 2


 List of Monsters and their Weaknesses



[SIZE="4"]Appendix of Damage Values[/SIZE]
List of damage values for nearly any situation (except Charge Blow, look at Power Strike for a comparison). Assume that the skills are maxed. This list is also for people who want to drool at potentially large damage values.
Uncolored numbers are based on no element charge.
Red numbers are based on Fire Charge.
Blue numbers are based on Ice Charge.
Cyan numbers are based on Lightning Charge.
Purple numbers are based on Holy Charge.

Each table cell (except for the no-charge ones) will have three numbers. Left numbers are for monsters weak against the element charge, middle numbers are for monsters neutral to the element charge, and right numbers are for monsters strong against the element charge. Immune monsters reduce the damage to 1, with an exception to Heaven's Hammer. For Heaven's Hammer, maximum potential damage is listed instead.

 Damage Values




[Image: mapleleafverysmallbo0.png][SIZE="6"]History and Revisions[/SIZE]

9/12/2008 v0.00 -- Started writing the guide! Not yet published.
9/15/2008 v0.80 -- Beta stage guide. Primarily published for place-holding reasons until I finish all of the sections, but you can still get a good amount of stuff from it.
9/15/2008 v0.81 -- Wrapped skill tables in spoiler tags. Added a CCF code and the appropriate CCF entry: 2h Sword vs. Stonetooth vs. RK, different warriors.
9/16/2008 v0.82 -- Added two more CCF entries: 2h Sword vs. Stonetooth vs. 1h Sword vs. RK, same warrior; how much STR = 1 wAtk.
9/17/2008 v0.85 -- Finished the skill lists sections, with the exception of 4th job skillbook drops and quests. Added a few minor CCF entries. Corrected a few mistakes.
9/18/2008 v0.87 -- Finished the quests regarding 4th job skills, and I added some flavor text at the beginning of each skill section =P
9/21/2008 v0.93 -- Uploaded a few appendices.
9/24/2008 v0.95 -- Scrapped an appendix. Adding an appendix for weapons and armor (how could I forget this >.<). Finally stopped procrastinating and finished some skill build suggestions.
9/30/2008 v1.00 -- Finished the appendices, but may add more later. Finished the rest of the guide, nit-picked at a few mistakes, and refined the first few topics. Hooray! Some sections are subject to change later.
9/30/2008 v1.01 -- Fixed a critical typo, and made minor adjustments.
10/4/2008 v1.06 -- Discovered and included weapon ranges. Looking further into this subject...
10/21/2008 v1.10 -- Put some boss info down, but it's far from complete. Did equipment update for GMS v.61, fixed a few errors throughout the guide, and added misc. weapons. For HP-washers, look at the Wooden Wand!
10/27/2008 v.1.17 -- Completed the scrolls appendix, but there may be a few scrolls missing or that I'm not aware of. Also, added a CCF entry: INT requirements for complete HP-washing. Delta and Plus Minus symbols were added where appropriate. Please let me know if these don't show up correctly.
11/4/2008 v1.20 -- Completed probability tables for the standard 70%, 60%, 30%, 10% scrolls (100% scrolls are standard too, but they're 100% >_>). The probability for an item to break is rather staggering, even for the 70% scroll o.O
11/6/2008 v1.21 -- Finished probability table for equipment destruction rates when you use dark scrolls. I might not touch the Scrolls Appendix anymore except for the few holes in information. Also, made various minor adjustments.
11/10/2008 v1.26 -- Updated GMS v.61 monsters. The monsters appendix now have a column detailing the Avoid stats for the monsters. Graphs have also been designed and uploaded!
11/17/2008 v1.27 -- Updated GMS v.62 iTCG equipment and the single new monster. Oh, and now I'm displaying current version info at the beginning as well.
11/20/2008 v1.29 -- Added the Max HP/MP plot entry for the CCF. Finalized the Proof for optimizing damage: 100% accuracy in the CCF. Boss entries got a redo, but they only display HP and Exp info atm. Various adjustments and corrections.
12/6/2008 v1.30 -- Miscellaneous work all around. Updated information for the skill Monster Magnet, since I've been playing around with lvl 1 MM. For science.
4/14/2009 v1.35 -- After a hiatus on guide upkeep, I've come back and made updates/changes to the following skills, guaranteed to be accurate as of GMS v.68:
Slash Blast, Threaten, Charge Blow, Fire Charge, Ice Charge, Lightning Charge, Maple Warrior, Heaven's Hammer
5/11/2009 v1.50 -- Since I now have more time, and this guide is falling behind in updates, I'll be working on giving every section my full attention and keep them up to date! Also, the Boss Hunter's Compilation will probably be scrapped due to the fact that it doesn't really relate to Paladins much more than it does to every other class.




[Image: mapleleafverysmallbo0.png][SIZE="6"]Legal Stuff[/SIZE]

Fiel's rights as administrator of southperry.net:
- To delete your guide for any reason (though I will always give you specific warning of a possible guide deletion)
- To move your guide within the forums at my discretion
- To discard any guide that fails to comply with the rules presented in this topic
- This list is not inclusive of all rights guaranteed to me.
KajitiSouls' rights as the author:
- To have literary freedom in writing and layout so long as it stays within the RPGW of southperry.net.
- To have the final say in matters regarding criticism.
- To hold copyright and license over this document. You, the readers, are free to reproduce portions of this guide, but I'll ask that you give due credit.
- I can remove this guide from this site for any reason.
- This copy of the guide belongs to http://www.southperry.net. If for whatever reason you find this guide posted elsewhere, please PM me and tell me where this guide is found, and who the perpetrators are.
- This list is not inclusive of all rights guaranteed to me.




[Image: mapleleafverysmallbo0.png][SIZE="6"]Credits[/SIZE]


KajitiSoulz -- For writing up the majority of the guide.

Farooq -- For knowing his swords, math, Warrior equips, and being a good friend.

Perry -- For having been around longer than I have! Oh, and for being on more consistently that some other old-school Khainian friends.

Fiel -- For having been a good friend when he played MapleStory in the older days. I also got a few "hidden" skill features from his Fourth Job Skill Tables. Oh, and I stole that NOPARSE trick and width=num trick from him when I tried to center-align the table cells Rolleyes Last, and definitely the best, three cheers to him for hosting this guide!

AmericAnne -- Mystery person (who is probably Stereo) who gladly shared his/her monster wAtk-to-damage formula. Well, what we could deduce anyways.

Devil's Sunrise -- For showing me a page full of attack times for various weapon speeds.

LazyBui -- For making the said page mentioned above.

MysticHLE -- Suggesting the AFK build.

Butterfli -- For showing where to find the sp.net database's direct extracted content.

Paint.NET -- Freeware mockery of Adobe Photoshop.

southperry.net -- Unique data center and for hosting content.

sauna.gibbed.us -- The old database for extracted data.

global.hidden-street.net -- Database based on user contribution.

perioncorner.com -- Images! Well, before I discovered the raw data images from sp.net...

All of my LOLPALADIN friends and actual Paladins for having supported me and being fun in general =P

YOU, the viewers and critics for making this piece of work feel rewarding. This guide has won 2nd place in the sp.net Maple Guides event!
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[Draft] Guide for the Page, White Knight and Paladin - by KajitiSouls - 2008-09-24, 07:23 PM

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