2011-02-16, 12:27 AM
WillDaSnail Wrote:New Login Queue System coming this patch; will be used when LoL hits max capacity.
Aka Patch Day, or when the servers are muchofkeroo'd.
Patch notes are up!
--Runes are now stacked. No more clicking 9x times or w/e.
--Coop vs. AI is here! Time to slaughter... er, win vs. bots! (In the Riot vs. Bots showcase, the players were of mediocre skill)
--IP flow for new players is much greater, so you can enjoy your first unlocked champion faster.
--IP bonus from no-leaves is removed, because it was redundant with LeaverBuster.
--IP rewards now scale slightly exponentially for your total time spent. This includes queuing up and champion select. Roflstomps will not be as rewarding per minute as compared to dragging on a game forever. Previously, if the point of the game was only for IP farming, there would have been little to no point going beyond the 45 minute mark.
--Maokai is here. Who didn't see this one coming!?
--Amumu is now a bit more effective in lanes, only slightly so in the jungle. Depending on specs, he could wander through a field of minions and not give a damn, ever.
--Anivia's casting of Glacial Storm (ult) is now about that of Flash Frost (200 mana on lvl 3? That might be a bit too much). However, maintaining it over extended periods of time has gotten significantly cheaper. Also, her passive got nerfed slightly.
--Nasus' Fury of the Sands (ult) now actually tells you how much bonus AD it gives; before it was a mystery or thought to be broken. Theorycrafters gogogo!
--Rammus' Powerball speed decreased. Ganking ability somewhat worse now, but even more significantly, he can't get back to lane as fast. (this would not have been an issue if he didn't have Taunt)
--Ryze is supposedly an AP equivalent of an AD carry now? His scalings got crappier (lol carry my ass), his cast ranges got larger (now very good in terms of ranged AD carries), his ult now grants Spellvamp and mana as opposed to AP. Rune Prison now deals all damage up front, and now is the skill that scales with Ryze's maximum mana. However, Overload's cooldown got changed to 3.5 seconds, and stats have been scaled accordingly. Combine that with his passive (-1 second on all skill cooldowns per skill cast) and CDR, and holy shyt!
--Tryndamere's Undying Rage now overrides suppression. Oh my...
--Vladimir's Sanguine Pool is only slightly less annoying and does not grant bonus MS. Which makes it even more annoying, because it did not resolve QQs about his QQQ. QQ.
--You can now tell the difference between Sight/Wriggle Wards and Vision Wards based on model alone! Hooray!
--CDR items that gave defensive stats got a hit across the board. Randuin's is not so godly anymore, but it's still a good choice vs. AS.
--Morello's Evil Tome (lol LoL community) has been introduced. It's basically a cheap tier 3 item that combines AP+MP5. Well, compared to Archangel Staff anyways. Oh, it has neat CDR as well.
--Surrender time reduced by 5 minutes for each map.
--Smite now does true damage. Lol @ Smite Morganas.

