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Paired Crits
#12
Stereo... if you don't mind... I'd like to quote.... well... you.

Stereo Wrote:The thing is, in order to calculate damage from an attack, Maple generates some random numbers.

There's an upper limit to the amount it will generate (I think it's about 6 per attack). After that, it just loops back to the start of the array. I guess cause generating random numbers is relatively expensive, and they don't want to just keep throwing in more and more.

So, on an attack that needs a lot of random numbers (eg. SB + crits) you end up with 2 of the hits using the same random numbers. (like, 0.2837423 and 0.1289285). Which calculate out to the same damage, repeated.

I dunno why level of dagger would affect that though.

Also happen to have a pic of TT doing the same damage while in darkness...
 Spoiler

source:
http://www.southperry.net/showthread.php?t=28764&page=2


That may have been just speculation on your part, but it is the best explanation that fit the data we had at that point.
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Messages In This Thread
Paired Crits - by Stereo - 2011-02-13, 12:31 PM
Paired Crits - by modular - 2011-02-13, 01:15 PM
Paired Crits - by Xephia - 2011-02-13, 02:22 PM
Paired Crits - by Twilight - 2011-02-13, 02:37 PM
Paired Crits - by Takebacker - 2011-02-13, 02:39 PM
Paired Crits - by Stereo - 2011-02-13, 02:44 PM
Paired Crits - by Shidoshi - 2011-02-13, 02:59 PM
Paired Crits - by Treggify - 2011-02-13, 04:16 PM
Paired Crits - by TagerBustah - 2011-02-13, 04:57 PM
Paired Crits - by Sorien - 2011-02-13, 05:06 PM
Paired Crits - by Xephia - 2011-02-14, 02:26 AM
Paired Crits - by shouri - 2011-02-14, 02:59 AM
Paired Crits - by ShinkuDragon - 2011-02-28, 09:11 AM

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