2011-02-14, 02:59 AM
Stereo... if you don't mind... I'd like to quote.... well... you.
source:
http://www.southperry.net/showthread.php?t=28764&page=2
That may have been just speculation on your part, but it is the best explanation that fit the data we had at that point.
Stereo Wrote:The thing is, in order to calculate damage from an attack, Maple generates some random numbers.
There's an upper limit to the amount it will generate (I think it's about 6 per attack). After that, it just loops back to the start of the array. I guess cause generating random numbers is relatively expensive, and they don't want to just keep throwing in more and more.
So, on an attack that needs a lot of random numbers (eg. SB + crits) you end up with 2 of the hits using the same random numbers. (like, 0.2837423 and 0.1289285). Which calculate out to the same damage, repeated.
I dunno why level of dagger would affect that though.
Also happen to have a pic of TT doing the same damage while in darkness...
Spoiler
source:
http://www.southperry.net/showthread.php?t=28764&page=2
That may have been just speculation on your part, but it is the best explanation that fit the data we had at that point.


![[Image: maple4690.jpg]](http://img31.imageshack.us/img31/4892/maple4690.jpg)