2011-02-11, 02:32 PM
Jellyflower Wrote:Assuming fast 5 weapon with booster.
Advanced charge blow - 460% + 60% (final attack) = 520% x 1000/660 = 787.89% per sec
Blast - 280% x 3 + 60% = 900% x 1000/690 = 1304.34% per sec
*note - blast also has a longer range than charged blow I believe, correct me if I'm wrong
Divine charge with dual charge = 147.5%
Without (using fire) = 142.5%
Unless you're training on skelegons, you can see the benefit is so much less with maxing divine.
I would say 1 rush, max acb, divine shield, stance, blast, guardian, (maple warrior), achilles, divine charge. Stance and achilles can be pushed further back if you don't boss a lot since divine shield will be activated half the time with good control and power guard can be substituted as pseudo stance as well.
Power Guard doesn't have a Stance Effect so no, Divine Shield i have been seeing that it doesn't guard against Magic Attacks (At least Long range attack of most mobs in ToT and Drain Skills of Zak + Thunder Seal of zak). Max Guardian is like having a perma lvl 5 stance (6 with CO) + The Fact guardian also blocks any damage and Status Effect asociated to an attack (Zak ThunderSeal/Firepolestun). Holy charge its only what? 5-7% more damage than Fire Charge? Honestly its BARELY noticeable and you could pretty much buy better equipment or put those 20 points in Maple warrior and get a Better deal.
My build Went something like this: 1Rush->Max ACB->Max Divine shield->Max Heavens Hammer->Max Blast->Max Guardian/Stance->Max Stance/Guardian->Max MW->Max Hero's Will->Max Achilles/Holy Charge->Max Holy Charge/Achilles->The Rest in rush.

