2011-02-08, 08:56 PM
I haven't read all the comments, so I don't know if this has been brought up yet, but I heard that the % on dodge increases your avoidability, rather then an actual 20% dodge rate, or whatever % it is. If this is completely wrong, never mind, but it would make sense, since I haven't seen much of an increase on misses post big bang. If this is the case, max bliz would definitely take priority of dodge, since it can turn a 3hko to a 2hko potentially, as most people choose to use bliz along with arrow eruption to save potions.
Also are you planning on making a 4th job build for marksmen? There are standard builds, and it shouldn't be just "in the air." For example, after common points/obvious max ult strafe, mmb/sharp eyes first is garbage, albeit minimal sharp eyes is worth it in some cases, i.e. party training, frequent boss runs, etc. Basically, there are cookie cutter builds post-bb, it's just they can be easily tweaked, which can be noted. Bowmaster's are very different in terms of priorities, as mmb is always going to go after pierce. Snipe will always go before sharp eyes or mmb, unless you reach a 13k min range before you hit 130
Also are you planning on making a 4th job build for marksmen? There are standard builds, and it shouldn't be just "in the air." For example, after common points/obvious max ult strafe, mmb/sharp eyes first is garbage, albeit minimal sharp eyes is worth it in some cases, i.e. party training, frequent boss runs, etc. Basically, there are cookie cutter builds post-bb, it's just they can be easily tweaked, which can be noted. Bowmaster's are very different in terms of priorities, as mmb is always going to go after pierce. Snipe will always go before sharp eyes or mmb, unless you reach a 13k min range before you hit 130

