2011-02-05, 02:06 AM
Cursed scrolls mislead - there's only a 19.69% chance of putting 10 on an item without it blowing up (.85^10). So the most common result (80.31%) should really be destroyed.
Once you eliminate that, you have .7/.85 = 82.35% success rates on the rest. So it's gonna be skewed closer to +10 on the ones that don't break. Or in other words, the more that fail - the higher the chance it breaks - so low numbers are unlikely to occur.
Once you eliminate that, you have .7/.85 = 82.35% success rates on the rest. So it's gonna be skewed closer to +10 on the ones that don't break. Or in other words, the more that fail - the higher the chance it breaks - so low numbers are unlikely to occur.
| break | 80.3126% |
| +0 | 5.7e-7 % |
| +1 | 2.7e-5 % |
| +2 | 5.7e-4 % |
| +3 | 7.0e-3 % |
| +4 | 0.057% |
| +5 | 0.3216% |
| +6 | 1.2508% |
| +7 | 3.3353% |
| +8 | 5.8369% |
| +9 | 6.053% |
| +10 | 2.825% |

