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Efficiency of cubing with respect to DPM
#12
OB3LISK Wrote:Damage range is a balance between attack and stats (as well as a multiplier). Mechanics get 70 extra passive attack so it's really not that impressive, even with all that extra potentialed stuff.

Pro people know how to balance attack and potential with their equips (AKA 10 atk 6% stat PAC vs. 18% stat clean cape), and I doubt that Mechanic was pro enough to do that.
Don't forget that Mechanics can in theory chaos scroll their engine to 20 att, giving mech's about 100 passive extra watt over other classes... (90 after Chaos...lolnerf?) Wink

Also, don't forget their 20% damage boost from the Amplifier-bot skill.

But yeah... The real "power" comes from NX... The question is, why on earth do some players "invest" 5000 dollars to "achieve" these stats in a free to play game? Just to show off? :/
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Efficiency of cubing with respect to DPM - by Devil - 2011-02-04, 11:42 AM

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