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Efficiency of cubing with respect to DPM
#11
Damage range is a balance between attack and stats (as well as a multiplier). Mechanics get 70 extra passive attack so it's really not that impressive, even with all that extra potentialed stuff.

Pro people know how to balance attack and potential with their equips (AKA 10 atk 6% stat PAC vs. 18% stat clean cape), and I doubt that Mechanic was pro enough to do that.
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Efficiency of cubing with respect to DPM - by OB3LISK - 2011-02-04, 11:37 AM

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