2011-02-03, 06:07 PM
There's a lot of work that needs to be done, I'm just glad I'm advancing on it. : P
Of course, there's going to be an health bar or "heart count" (think Zelda), which sounds more appealing and how many hits should the player be able to take? I guess that can be balanced toward the completion of the game. I'm also thinking of making the player's bullets disappear on getting hit, to provide a bit more breathing room.
For the enemies, I've got a couple in mind. These are just your standard level 1, just kamikaze enemies.
I'm not sure which is the best combination for the attack in terms of delay and speed of the bullet. I guess that can also be addressed when more enemies and gimmicks are installed on the game.
I'm glad you guys are like the concept. Also, this graphics are just temporary. I want to finishing the skeleton and muscles before applying the skin... that's why I haven't made a game yet... spend too much time day-dreaming while making the skin before everything else.
Expect an update later today! : D
Of course, there's going to be an health bar or "heart count" (think Zelda), which sounds more appealing and how many hits should the player be able to take? I guess that can be balanced toward the completion of the game. I'm also thinking of making the player's bullets disappear on getting hit, to provide a bit more breathing room.
For the enemies, I've got a couple in mind. These are just your standard level 1, just kamikaze enemies.
I'm not sure which is the best combination for the attack in terms of delay and speed of the bullet. I guess that can also be addressed when more enemies and gimmicks are installed on the game.
I'm glad you guys are like the concept. Also, this graphics are just temporary. I want to finishing the skeleton and muscles before applying the skin... that's why I haven't made a game yet... spend too much time day-dreaming while making the skin before everything else.
Expect an update later today! : D

