Was wondering how to add snipe's 900% every 5 sec to mm's dmg in that new 3.05 excel worksheet.
would appreciate if any1 could help
inputed under snipe
base delay 5000
act delay 5000
# hits 4
base % 900
multiplier 100
base itd 20
fa proc 0
fa dmg 0
bonus crit 0
mult crit 1+($Stats.N$20+$Stats.N$22)/2
% dmg = #hits * base% dmg*multi crit
% dps = % dmg *1000/act delay
please correct me if i am wrong
after computing those, I got very astonishing results.
the dps from snipe alone was real crazy.
While the actual calculation for snipe would be
$Stats.N13*$Skills.N38*(1-(1-$Skills.N20)*WDef)*(1+$Equips.$E$41)
Was wondering what is the theoretical dmg overall for mm
so 12 snipe per min means
60-12 = 48 ( overall a total of 48 seconds of ultimate strafe in that 1 min)
so the theoretical dpm is
= 48/60* ultimate strafe + snipe + frostprey
--
Was wondering at the computations for mechanics.
Is it possible that post chaos,
db> mechanics> corsairs ? for things like a zak solo.
While on things that is too troublesome to setup satellite,
db>corsairs >= mechanics ? (depending on pdf of mob)
and
shadowers>= db >= corsairs >= mechanics if the thing can be bombed and the mob pdf is high.
For a boss with sufficiently high pdf rate say pb (70 and above ).
A dk with a hp of at least 80k is awesome. ( 80k hp is achievable by levelling from 50 to 200 using int equip of 200 and washing them out).
Generally the ranking would then be shadower >= corsair >= mech (depends on summons) >= dk
Why? After 4 hits of sacrifice and assuming some imba dmg, the dk can just pot again.
Assuming that after 4 hits and some damages, the dk will be left with at least 30-40k of hp.
would appreciate if any1 could help
inputed under snipe
base delay 5000
act delay 5000
# hits 4
base % 900
multiplier 100
base itd 20
fa proc 0
fa dmg 0
bonus crit 0
mult crit 1+($Stats.N$20+$Stats.N$22)/2
% dmg = #hits * base% dmg*multi crit
% dps = % dmg *1000/act delay
please correct me if i am wrong
after computing those, I got very astonishing results.
the dps from snipe alone was real crazy.
While the actual calculation for snipe would be
$Stats.N13*$Skills.N38*(1-(1-$Skills.N20)*WDef)*(1+$Equips.$E$41)
Was wondering what is the theoretical dmg overall for mm
so 12 snipe per min means
60-12 = 48 ( overall a total of 48 seconds of ultimate strafe in that 1 min)
so the theoretical dpm is
= 48/60* ultimate strafe + snipe + frostprey
--
Was wondering at the computations for mechanics.
Is it possible that post chaos,
db> mechanics> corsairs ? for things like a zak solo.
While on things that is too troublesome to setup satellite,
db>corsairs >= mechanics ? (depending on pdf of mob)
and
shadowers>= db >= corsairs >= mechanics if the thing can be bombed and the mob pdf is high.
For a boss with sufficiently high pdf rate say pb (70 and above ).
A dk with a hp of at least 80k is awesome. ( 80k hp is achievable by levelling from 50 to 200 using int equip of 200 and washing them out).
Generally the ranking would then be shadower >= corsair >= mech (depends on summons) >= dk
Why? After 4 hits of sacrifice and assuming some imba dmg, the dk can just pot again.
Assuming that after 4 hits and some damages, the dk will be left with at least 30-40k of hp.

