2011-02-02, 07:38 PM
@4th job build discussion:
- Robot mastery makes your summoned robots last longer and makes them do more damage. Level 1 is good, but you don't need it yet. The only thing that will make it useful is longer accelerator. But it'll add only like an extra 6~ seconds, and since there's no cooldown on accelerator, i don't see much point in having it last longer. 6 seconds isn't huge
- Safety is okay, and has 2 abilities. Personally, the "it guards damage" ability is total crap imo. When that actually happens, you will lose all your satelites and have to recast them. Even if that damage gets guarded, 2 seconds later you're probably going to get hit by it again.
In addition, it only activates when you get hit for X damage. If you have 100 hp and get hit for 200, you'll still die. At level 1, you need to take like 3-4k damage, and nothing hits that high except bosses (And even when they do, look at above statement as it will onyl help for 1 attack and you have to recast sattelite). The extra 2% satelite damage is the only thing i find useful from the skill
tl;dr: Throw a few points for fun if you want, but just get extreme mech. None of the other skills are really helpful except for tank + laser if you boss.
- Robot mastery makes your summoned robots last longer and makes them do more damage. Level 1 is good, but you don't need it yet. The only thing that will make it useful is longer accelerator. But it'll add only like an extra 6~ seconds, and since there's no cooldown on accelerator, i don't see much point in having it last longer. 6 seconds isn't huge
- Safety is okay, and has 2 abilities. Personally, the "it guards damage" ability is total crap imo. When that actually happens, you will lose all your satelites and have to recast them. Even if that damage gets guarded, 2 seconds later you're probably going to get hit by it again.
In addition, it only activates when you get hit for X damage. If you have 100 hp and get hit for 200, you'll still die. At level 1, you need to take like 3-4k damage, and nothing hits that high except bosses (And even when they do, look at above statement as it will onyl help for 1 attack and you have to recast sattelite). The extra 2% satelite damage is the only thing i find useful from the skill
tl;dr: Throw a few points for fun if you want, but just get extreme mech. None of the other skills are really helpful except for tank + laser if you boss.

