I'd say Blast has a lot more priority. Holy Charge doesn't have much use honestly. Skelegons aren't that great and there are alternatives. I plan to get Divine Charge at like 17x.
Contrary to Stereo's build, I like to boss and not move (not just zakum). I went/would go:
1 Rush, 1 ACB, 1 Blast
1 Divine Shield, max ACB
max Divine Shield
---
From here,
max Blast, 1 Guardian
max Stance
As much MW as I can (atm I'm MW19)
max HH
max Divine Charge
everythin'else
i actually went 10stance before 19MW but w/e
Thing is you're using 20 SP for freaking 5%; more damage. You would gain a lot more Damage% by 1 SP in Blast.
Even 2 points in MW would give you more damage efficiency.
Points in stance would give you DPM due to not having to move.
There are alternative charges to Holy-weak bosses (like Lightning for Anego).
Divine Charge doesn't have much of anything going for it early on at all. Fire does well enough. Divine Shield without a doubt is more significant too.
Contrary to Stereo's build, I like to boss and not move (not just zakum). I went/would go:
1 Rush, 1 ACB, 1 Blast
1 Divine Shield, max ACB
max Divine Shield
---
From here,
max Blast, 1 Guardian
max Stance
As much MW as I can (atm I'm MW19)
max HH
max Divine Charge
everythin'else
i actually went 10stance before 19MW but w/e
Jamie_Kurosawa Wrote:Even if the lack of Holy weak mobs is more-so during post BB, Holy does still have the highest possible damage multiplier of all Charge skills and longest lasting effects time-wise. Ice, Fire, and Thunder after a point have very limited usage as I have noticed as most monsters I run across simply get ran over and quickly destroyed by a Rush, ACB slash, or a good 3 hit punch from Blast. There are only a few monsters and locations I've fought where Fire and Ice have some usage like 4 bosses and the Time Temple. After a point, you just get way too strong to really notice if a charge actually still is useful and just mow down everything which what you normally use for everything.
Thing is you're using 20 SP for freaking 5%; more damage. You would gain a lot more Damage% by 1 SP in Blast.
Even 2 points in MW would give you more damage efficiency.
Points in stance would give you DPM due to not having to move.
There are alternative charges to Holy-weak bosses (like Lightning for Anego).
Divine Charge doesn't have much of anything going for it early on at all. Fire does well enough. Divine Shield without a doubt is more significant too.

