2011-01-27, 06:06 PM
Not sure if this was discussed yet, but:
There's a mistake in the 3rd job build - you're 2 points short of maxing everything, not 4.
So because I'm 2 points short of maxing every 3rd job skill, I'm kind of not sure what to leave unmaxed. I'm going to max the following skills for sure: Siege mode, Metal Fist Mastery, Dice, RockNShock. I want to max Punch Launcher too because I like it, and leaving it at 18 is just pointless (hits 6 only at 20) - and it's the only 100% stun skill mechs have that doesn't include running around. So that leaves Healbot, Accelerator Bot and Satellite to discuss. Basically, 1 point at satellite is 3% damage to each bot, 1 point at accelerator bot is 4 sec extra duration and 2% lower monster def, and 18-19 healbot is 51 sec cooldown with 38-39 duration and 23% healed, while max is 40 sec duration, 45 sec cd and 25% healed. I'm really thinking about leaving satellite and accel bot at 19, but I'm not sure. Opinions?
There's a mistake in the 3rd job build - you're 2 points short of maxing everything, not 4.
So because I'm 2 points short of maxing every 3rd job skill, I'm kind of not sure what to leave unmaxed. I'm going to max the following skills for sure: Siege mode, Metal Fist Mastery, Dice, RockNShock. I want to max Punch Launcher too because I like it, and leaving it at 18 is just pointless (hits 6 only at 20) - and it's the only 100% stun skill mechs have that doesn't include running around. So that leaves Healbot, Accelerator Bot and Satellite to discuss. Basically, 1 point at satellite is 3% damage to each bot, 1 point at accelerator bot is 4 sec extra duration and 2% lower monster def, and 18-19 healbot is 51 sec cooldown with 38-39 duration and 23% healed, while max is 40 sec duration, 45 sec cd and 25% healed. I'm really thinking about leaving satellite and accel bot at 19, but I'm not sure. Opinions?

