2011-01-27, 06:26 AM
Sarah Wrote:What are most of those systems? The only one you really went into depth on is Dualise.
Also, how is the story? Or do you not understand Japanese? I figured you must since you seem to import a lot of Japanese games and I can't see the merit in doing that unless you actually understand what's going on.
Chain Capacity is what they use instead of TP. You start off with a rather low number around 5ish? Attacks require this to be used, stronger attacks require more, and long chains for your stronger physical attacks require you to have up to 10. For example, Asbel has 13 normal physical attacks. The first one is just a standard hit. It costs 1 CC. Then there are four artes that cost 2 CC. You need to use the 1 CC arte before you can combo these. Then you can use a 3 CC arte, and a 4 CC arte. Around-Stepping, where you hold Guard and press a direction to move quickly, also takes 1 CC. If you run out of CC, you can only walk around. It recovers when you're not actively doing anything (including walking), and comes back pretty fast (varies by character, and some equipment can make it faster), but it still discourages spamming since anything strong requires more CC to be useful.
[video=youtube;ZmXPtAZG3XU]http://www.youtube.com/watch?v=ZmXPtAZG3XU[/video]
Skip to 0:56. The player shows each arte individually by preattacking, and then using the Around-Step to close in and use the next attack in the chain.
The Alias system is basically titles. Every Alias has five skills on it. Two of them will be +stats, and the other three can be anything from a new arte, to generally passive bonuses that can help you in battle, including bonuses to artes you've already learned. You get SP (skill points) after fights to level the alias you have equipped, and learn the skills on them permanently, and there's ~130+ aliases per character.
The story is the same generic Tales cliche rehash of the same script they've been using for the past 15 years. It's nothing ground breaking or deep, but I found it entertaining. Not really much I can say without spoiling it.

