Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
MM + Coma Macro could outdamage Brandish. (Math inside)
#13
Stereo Wrote:Macro is MM+Coma I assume, Coma triggers FA (which is then counted first in the next combo)

So really it's MM (1-2 orbs) -> Coma (0 orbs) -> FA (0-2 orbs), it's just rearranged so all the orb charging happens before the Coma (ie, spamming the macro).

Then damage is calculated for FA (0 orbs), MM (1-2 orbs) and Coma (1-4 orbs) and added up.

I hadn't realized MM was such a fast cast in a macro though. On my DrK it takes a normal attack time.


I believe Coma FA just does 150% to 1 target. SB's the only attack I've observed hitting multiples.

This is exactly why I did the numbers as so. If I worked out an initial setup and then added in FA, it would be a LOT more math, and the number would barely change (maybe 0.1-1% tops)

I did more observations last night for an hour at Gigs. It seems FA will break the coma stun, and I do believe youre right that coma FA only hits one, since when I was at grims, only one cannonball was being shot per FA activation, if it infact did mob, then in theory all 6 would be "destunned".

Still, the macro has a very nice speed, and at 3v3 it is extremely close to brandish spam, With the defensive capabilites, and range taken into account, it's basically replaced my SB in 6v6 scenarios, and Brandish 80% of the time.

Joetang Wrote:In terms of scaling damage to the probabilities, I think average damage combined with FA would be a good enough estimate. I don't see Monster Magnet charging Combo any faster. Its advantage is being able to stun and maintain Chance Attack, but its damage is so obscenely low at level 1, I don't feel this is significant until the really late levels of the skill.

It's not the MM damage that makes this macro advantageous, it's the guaranteed CA Coma, and the defensive capabilities. In the 130s, this will most definately be outdamaged by Intrepid, but until that time, it's probably the most efficient way of leveling.

My range is about 6.6K max, so I'm nowhere near geared enough to kill things in 1-2 brandishes, I'm sure someone with 100% or more Str% would benefit from Brandish spam a LOT more, especially if they can kill a mob before a magic attack pops out. Where the majority of us aren't strong enough to do that, this is a safer, and more cost effective alternative.

I'm at work now, so I worked out 3v3 and 6v6 and posted my proofs as well as the data in a raw table in the original post.

Edit: On a side note, I almost feel like a Paladin with ACB spam when using this macro Tongue


Edit2: I just did a probability tree for 5 orbs for ACA and FA, and it came out with 59 possible combinations to hit 5 orbs. This'll increase exponentially to 10 orbs... @_@.

Stay tuned for the math!
Here we go... -puts on helmet-
Reply


Messages In This Thread
MM + Coma Macro could outdamage Brandish. (Math inside) - by StringStrider - 2011-01-25, 03:09 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)