2011-01-25, 06:11 AM
Interesting.
With the model I'm using,
Probability of orbs occurring; i.e. 14.99% of the time, you're attacking with 0 orbs, 17.01% you're attacking with 1, etc. This is with Final Attack and 1 Advanced Combo, such as using Brandish.
Compared to FA-less
In terms of scaling damage to the probabilities, I think average damage combined with FA would be a good enough estimate. I don't see Monster Magnet charging Combo any faster. Its advantage is being able to stun and maintain Chance Attack, but its damage is so obscenely low at level 1, I don't feel this is significant until the really late levels of the skill.
With the model I'm using,
| 0 | 1 | 2 | 3 | 4 | Finisher |
| 14.99% | 17.01% | 13.58% | 14.80% | 14.65% | 24.98% |
Probability of orbs occurring; i.e. 14.99% of the time, you're attacking with 0 orbs, 17.01% you're attacking with 1, etc. This is with Final Attack and 1 Advanced Combo, such as using Brandish.
Compared to FA-less
| 0 | 1 | 2 | 3 | 4 | Finisher |
| 12.09% | 17.50% | 16.41% | 16.82% | 16.80% | 20.37% |
In terms of scaling damage to the probabilities, I think average damage combined with FA would be a good enough estimate. I don't see Monster Magnet charging Combo any faster. Its advantage is being able to stun and maintain Chance Attack, but its damage is so obscenely low at level 1, I don't feel this is significant until the really late levels of the skill.

