2011-01-24, 11:37 PM
(This post was last modified: 2011-01-25, 09:38 PM by StringStrider.)
A few assumptions:
Max Chance Attack
Max Coma
1 Monster Magnet
1 Advanced Combo Attack
This is currently 1v1 only. Tomorrow at work, I'll work it out for 3v3, and for 6v6. The macro itself is comparable in speed to Brandish spam, since it's a macro. I've observed that for every 9 macros I could have squeezed in a 10th Brandish. It also covers more range, and keeps the monsters stunned 99% (exaggerated) of the time, while still killing them quickly. This macro has bumped my EXP/hr from about 20 to 30%ish. It also decreased my Honster usage by 100/30%. For mathematical simplicity, I assume macro spam and put FA first, since in my observations, MM doesn't activate FA (which wouldn't make sense anyway as it's supposed to pull and stun a mob, and FA breaks the stun). The math has FA first, because you most likely won't kill the monster in the first combo, and doesn't consider an initial, but it wouldn't change the numbers enough to matter. Anyway here's what I came up with. You could rearrange the order of the numbers, but you'd get the same result regardless. I'm going to math out the 3v3, and 6v6 tomorrow with the assumption that the 150% from FA is split, like it used to be. Confirmation of this would be appreciated, I haven't looked myself.
There's 6 possible outcomes when the above conditions are met. The prefix refers to the amount of orbs charged, and Coma is abbreviated as "C"
Did up the other numbers in excel. (Did the other math by hand last night... DOH!)
2307.10% at 3v3 and 4539.21% at 6v6. Seems it does outdamage Brandish spam at 3v3, since that's only 1800% at 5 orbs. I'll math it out with Orb charging and what not of brandish -> 5 orbs -> Coma
Max Chance Attack
Max Coma
1 Monster Magnet
1 Advanced Combo Attack
This is currently 1v1 only. Tomorrow at work, I'll work it out for 3v3, and for 6v6. The macro itself is comparable in speed to Brandish spam, since it's a macro. I've observed that for every 9 macros I could have squeezed in a 10th Brandish. It also covers more range, and keeps the monsters stunned 99% (exaggerated) of the time, while still killing them quickly. This macro has bumped my EXP/hr from about 20 to 30%ish. It also decreased my Honster usage by 100/30%. For mathematical simplicity, I assume macro spam and put FA first, since in my observations, MM doesn't activate FA (which wouldn't make sense anyway as it's supposed to pull and stun a mob, and FA breaks the stun). The math has FA first, because you most likely won't kill the monster in the first combo, and doesn't consider an initial, but it wouldn't change the numbers enough to matter. Anyway here's what I came up with. You could rearrange the order of the numbers, but you'd get the same result regardless. I'm going to math out the 3v3, and 6v6 tomorrow with the assumption that the 150% from FA is split, like it used to be. Confirmation of this would be appreciated, I haven't looked myself.
There's 6 possible outcomes when the above conditions are met. The prefix refers to the amount of orbs charged, and Coma is abbreviated as "C"
Proofs
| MM+Coma | 1v1 | 3v3 | 6v6 |
| 4orb | 0.2354 | 0.6337 | 1.2311 |
| 3orb | 0.7480 | 1.9867 | 3.8447 |
| 3orb | 0.7489 | 1.9894 | 3.8501 |
| 2orb | 2.3479 | 6.1312 | 11.8061 |
| 2orb | 1.0329 | 3.0987 | 6.1974 |
| 1orb | 3.0771 | 9.2313 | 18.4626 |
| Total | 8.1902 | 23.0710 | 45.3920 |
Did up the other numbers in excel. (Did the other math by hand last night... DOH!)
2307.10% at 3v3 and 4539.21% at 6v6. Seems it does outdamage Brandish spam at 3v3, since that's only 1800% at 5 orbs. I'll math it out with Orb charging and what not of brandish -> 5 orbs -> Coma

