2011-01-24, 09:50 PM
aah, thanks - so tank mode generally discourages drill rush then, but doesnt stop it entirely. does the 120speed of tank mode work like the jaguar boost (where you can go up to 160% speed? or is the cap still 140 in tank mode?)
Im confused, looking at the resistance skill tables i only see missle tank mode, what is this Siege mode [1] and [2]? I assume Siege mode [2] is just when you use 3rd jobs' siege mode while in tank form? or does tank itself have a cooldown and not just an upgraded form of the prototype that you can stay in (since i see no duration or cooldown in the skill tables).
ChaosH Wrote:I can't confirm, but I believe that Siege Mode [2] (4th job) is affected by Missile Tank "Damage Bonus (Siege mode): +30%" effect.
However, for some strange reason I'll never be able to understand, Siege Mode[2] is an EXACT copy of Siege Mode (3rd job), including the cooldown on the early levels. Even with +30% damage bonus to Siege Mode [2], Siege Mode[1] is better until you get Siege Mode[2] to level 18, because of the cooldown.
Now the worse part: Siege Mode[2] gets nerfed on the Reorganization patch (100% -> 95%) while Siege Mode[1] doesn't. What the pineapple?
Im confused, looking at the resistance skill tables i only see missle tank mode, what is this Siege mode [1] and [2]? I assume Siege mode [2] is just when you use 3rd jobs' siege mode while in tank form? or does tank itself have a cooldown and not just an upgraded form of the prototype that you can stay in (since i see no duration or cooldown in the skill tables).

