2008-09-20, 10:31 PM
Here's a typical hermit build:
Shadow Partner (30 MAX)
Avenger (5)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)
Some people prefer to add 1 to Avenger first, then max Shadow Partner, then add 4 Avenger
instead of 5, like so:
Avenger (1)
Shadow Partner (30 MAX)
Avenger (4)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)
I don't know how high you have gotten your character, but I would like to suggest an alternate build that I would guess most Hermits follow.
Avenger (1)
Shadow Partner (30 MAX)
Avenger (5) - You have to have 5 avenger to get FJ.
Flash Jump (1)
Avenger (30)
Flash Jump (20)
and then go on from there. Avenger is a critical and awesome skill for Hermits. It is used all the time in training. Once you get 6 hit Avenger you can clean house at the Wolf Spider Caverns.
There is also a little trick you can do to get a few skills earlier and still not miss out on maxing Avenger at the earliest possible time.
70 - 1 Avenger
71 - 3 Shadow Partner
72 - 3 (6) Shadow partner
73 - 3 (9) Shadow Partner
74 - 3 (12) Shadow Partner
75 - 3 (15) Shadow Partner
76 - 3 (18) Shadow Partner
77 - 3 (21) Shadow Partner - Gratz on 3 min sp.
78 - 3 (24) Shadow Partner
79 - 3 (27) Shadow Partner
80 - 3 (30) MAX Shadow Partner
81 - 3 (4) Avenger
81 - 1 (5) Avenger 1 Flash Jump 1 - Free Point. Put this point into whatever you want.
82 - 3 (8) Avenger
83 - 3 (11) Avenger. You just went from 4 enemies to 5 enemies.
84 - 1 (12) Avenger. 2 - Free Point. Put these points wherever you want.
85 - 3 (15) Avenger
86 - 3 (18) Avenger
87 - 3 (21) Avenger. You just hit 6 hit Avenger. The two free points you used at lvl 84 wouldn't make you get to 3 hit avenger any sooner.
88 - 3 (24) Avenger
89 - 3 (27) Avenger
90 - 3 (30) Max Avenger
It is true that you could have taken the free point at 81 and the two free points and 84 and got to max Avenger one lvl sooner, but this is a breathe of fresh air alternative that gives you 3 skill points to try out on other skills while not hurting your Avenger progression by very much.
On another note. Flash Jump is cool, but Avenger is essential. I would highly recommend maxing Avenger first.
Shadow Partner (30 MAX)
Avenger (5)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)
Some people prefer to add 1 to Avenger first, then max Shadow Partner, then add 4 Avenger
instead of 5, like so:
Avenger (1)
Shadow Partner (30 MAX)
Avenger (4)
Flash Jump (20 MAX)
Avenger (25 MAX)
Alchemist (20 MAX)
Meso Up (20 MAX)
Shadow Web (20 MAX)
Shadow Meso (whatever you have left)
I don't know how high you have gotten your character, but I would like to suggest an alternate build that I would guess most Hermits follow.
Avenger (1)
Shadow Partner (30 MAX)
Avenger (5) - You have to have 5 avenger to get FJ.
Flash Jump (1)
Avenger (30)
Flash Jump (20)
and then go on from there. Avenger is a critical and awesome skill for Hermits. It is used all the time in training. Once you get 6 hit Avenger you can clean house at the Wolf Spider Caverns.
There is also a little trick you can do to get a few skills earlier and still not miss out on maxing Avenger at the earliest possible time.
70 - 1 Avenger
71 - 3 Shadow Partner
72 - 3 (6) Shadow partner
73 - 3 (9) Shadow Partner
74 - 3 (12) Shadow Partner
75 - 3 (15) Shadow Partner
76 - 3 (18) Shadow Partner
77 - 3 (21) Shadow Partner - Gratz on 3 min sp.
78 - 3 (24) Shadow Partner
79 - 3 (27) Shadow Partner
80 - 3 (30) MAX Shadow Partner
81 - 3 (4) Avenger
81 - 1 (5) Avenger 1 Flash Jump 1 - Free Point. Put this point into whatever you want.
82 - 3 (8) Avenger
83 - 3 (11) Avenger. You just went from 4 enemies to 5 enemies.
84 - 1 (12) Avenger. 2 - Free Point. Put these points wherever you want.
85 - 3 (15) Avenger
86 - 3 (18) Avenger
87 - 3 (21) Avenger. You just hit 6 hit Avenger. The two free points you used at lvl 84 wouldn't make you get to 3 hit avenger any sooner.
88 - 3 (24) Avenger
89 - 3 (27) Avenger
90 - 3 (30) Max Avenger
It is true that you could have taken the free point at 81 and the two free points and 84 and got to max Avenger one lvl sooner, but this is a breathe of fresh air alternative that gives you 3 skill points to try out on other skills while not hurting your Avenger progression by very much.
On another note. Flash Jump is cool, but Avenger is essential. I would highly recommend maxing Avenger first.

