2011-01-20, 11:40 PM
I would be a fool to not have a Bishop in my party at LHC if one is readily available. Above that, to deny myself HS only to deny her HS merely because I feel inadequate that she gets HS everywhere while I only get a hypothetical 1.6% DPS, no thanks.
While I see where you are going with this I would have to agree with others already posting, if training not at LHC, specifically at ToT, the arcing of CL cannot be compared with AR's splash; the mobs aren't close enough together from what I've witnessed, though I'm sure there will be instances that a mob would congregate successfully for the equivalence in damage. From what I and many have seen, mobs in LHC usually don't exceed three. However, I will (sort of) side with OP or at least against AR splash critics and point out that at LHC a mob of mob will likely be alive long enough and will have been pushed such that they are close enough for splash to occur easily negating a arc > splash argument in this specific instance.
Edit:
And now since you've got the wheels turning and the interest piqued, I have to add more to a topic I'd rather have left alone for a few more months. I went through the Chaos skills thread just for a gander to fact check the numbers being thrown around the thread and noticed that Bahamut was moved to 600% and Elquines was kept at 330%. Even with an ice-weakness caused by ID (not applicable at LHC) that only moves it to 495%. And that got me annoyed, but not annoyed angry which I'm sure someone will be, but annoyed jelly. But not at Bishops, DoT would equilibrate the damage difference ~90% DPS from better Bahamut ~100%* for DoT from an L/I's ID. This ~12% closeness in damage still does not incur a reaction to a Bishop getting bonuses of Heal and HS, for me they just are not that big of a deal, especially if I am getting pieces of the action (see first statement).
I did, however, eat the jelly sandwich made by F/P's. While Castle Golems don't provide much of an appetizing sammich, if you think about a F/P training at the Birdmen or Bear x Pang or Sunburned Deer I can only imagine the DPS difference made by Fire-weak, Ice-strong mobs especially considering the F/P prominence in preliminary numbers regarding their improved DoT and Paralyze. Definitely jelly.
*While I'm at it, I remember that DoT was affected my a mob's elemental strength and weakness because someone in Tespia proved it. I'll go ahead and guess that Elemental Reset will also allow for neutral DoT so my 100% ID at ice-strong LHC stands. However, I wonder if this got lost somewhere in the BB port from Tespia to main servers because I don't appear to be getting a 1.5X increase for DoT at ice-weak currently, am I to chalk it up to more Nexon mistakes? And if this issue? is resolved this might just slather more jelly everywhere...things might get a bit messy.
While I see where you are going with this I would have to agree with others already posting, if training not at LHC, specifically at ToT, the arcing of CL cannot be compared with AR's splash; the mobs aren't close enough together from what I've witnessed, though I'm sure there will be instances that a mob would congregate successfully for the equivalence in damage. From what I and many have seen, mobs in LHC usually don't exceed three. However, I will (sort of) side with OP or at least against AR splash critics and point out that at LHC a mob of mob will likely be alive long enough and will have been pushed such that they are close enough for splash to occur easily negating a arc > splash argument in this specific instance.
Edit:
And now since you've got the wheels turning and the interest piqued, I have to add more to a topic I'd rather have left alone for a few more months. I went through the Chaos skills thread just for a gander to fact check the numbers being thrown around the thread and noticed that Bahamut was moved to 600% and Elquines was kept at 330%. Even with an ice-weakness caused by ID (not applicable at LHC) that only moves it to 495%. And that got me annoyed, but not annoyed angry which I'm sure someone will be, but annoyed jelly. But not at Bishops, DoT would equilibrate the damage difference ~90% DPS from better Bahamut ~100%* for DoT from an L/I's ID. This ~12% closeness in damage still does not incur a reaction to a Bishop getting bonuses of Heal and HS, for me they just are not that big of a deal, especially if I am getting pieces of the action (see first statement).
I did, however, eat the jelly sandwich made by F/P's. While Castle Golems don't provide much of an appetizing sammich, if you think about a F/P training at the Birdmen or Bear x Pang or Sunburned Deer I can only imagine the DPS difference made by Fire-weak, Ice-strong mobs especially considering the F/P prominence in preliminary numbers regarding their improved DoT and Paralyze. Definitely jelly.
*While I'm at it, I remember that DoT was affected my a mob's elemental strength and weakness because someone in Tespia proved it. I'll go ahead and guess that Elemental Reset will also allow for neutral DoT so my 100% ID at ice-strong LHC stands. However, I wonder if this got lost somewhere in the BB port from Tespia to main servers because I don't appear to be getting a 1.5X increase for DoT at ice-weak currently, am I to chalk it up to more Nexon mistakes? And if this issue? is resolved this might just slather more jelly everywhere...things might get a bit messy.

