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Nerf on Wild Hunters' first job
#8
Alilatias Wrote:Either that, or give Bowmasters an actual good mob skill in 4th job, since we're already outclassed by both Wild Hunters and Marksmen in both categories.

I can agree with that actually. Maybe give a 10 point skill that gives arrow rain a decent buff in damage, similar to a paladin's Advanced Charged Blow.

SolarBoy Wrote:Their worst time is in 1st job, and you want to make it even worse? No thanks.

The changes I suggested were mostly oriented toward appeasing the masses, but I do think that Wild Hunters need to have a smaller critical chance so that Vulcan doesn't completely outclass hurricane because of the crossbow's 15% higher damage. Also, I feel that if a Wild Hunter's servivability were to be nerfed, then other archers might not be so butthurt about it; they still have 15% more hp than other archers all the way up to fourth job, and then still have 5% more, but that's nowhere near the advantage of 30% more hp.

I also don't think that their first job is all that bad. Sure they only have a single target skill, but it's not like making it only 240% damage is all that bad when they'll still 1 to 2 hit kill all the monsters they train on.

Worthyness, you brought up some pretty good points, and I think allowing archers to walk with hurricane would help considerably!
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Messages In This Thread
Nerf on Wild Hunters' first job - by Sorien - 2011-01-18, 04:40 PM
Nerf on Wild Hunters' first job - by Worthyness - 2011-01-18, 06:33 PM
Nerf on Wild Hunters' first job - by Locked - 2011-01-18, 06:36 PM
Nerf on Wild Hunters' first job - by Solarboy - 2011-01-18, 06:40 PM
Nerf on Wild Hunters' first job - by aslemn - 2011-01-18, 06:43 PM
Nerf on Wild Hunters' first job - by Zelkova - 2011-01-18, 06:44 PM
Nerf on Wild Hunters' first job - by Alilatias - 2011-01-18, 06:47 PM
Nerf on Wild Hunters' first job - by Sorien - 2011-01-18, 07:38 PM

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