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Nerf on Wild Hunters' first job
#7
I think all that needs to be done is to scrap the Hurricane-like skill and give them a single target skill that works more like Strafe. Doing that means they wouldn't benefit as much from Final Attack, which in theory would cut down their DPS considerably.

I have a 9x Wild Hunter myself, and they are terrible at efficiently mobbing anywhere that doesn't consist of one flat platform, and even then the way Dash and Slash and Swipe are designed makes them get hit far more often. Their mobbing skills dish out far more damage, but it seems that their training methods feel far more messier/inefficient than other classes. So messy that I've grown sick of playing my WH and have now gone back to focusing on getting my Ranger to 4th job.

I doubt their 4th job Sonic Roar makes them fare much better in the mobbing department. Their mobility and survivability above the other archers is unfair, yes, which is why I believe that all that needs to be done is to cut their single target DPS so that they end up slightly below the other two archers in that department.

Either that, or give Bowmasters an actual good mob skill in 4th job, since we're already outclassed by both Wild Hunters and Marksmen in both categories.
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Messages In This Thread
Nerf on Wild Hunters' first job - by Sorien - 2011-01-18, 04:40 PM
Nerf on Wild Hunters' first job - by Worthyness - 2011-01-18, 06:33 PM
Nerf on Wild Hunters' first job - by Locked - 2011-01-18, 06:36 PM
Nerf on Wild Hunters' first job - by Solarboy - 2011-01-18, 06:40 PM
Nerf on Wild Hunters' first job - by aslemn - 2011-01-18, 06:43 PM
Nerf on Wild Hunters' first job - by Zelkova - 2011-01-18, 06:44 PM
Nerf on Wild Hunters' first job - by Alilatias - 2011-01-18, 06:47 PM
Nerf on Wild Hunters' first job - by Sorien - 2011-01-18, 07:38 PM

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