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Nerf on Wild Hunters' first job
#2
Anything to boost the esteem of many archers around the maple world. As long as we can get something "better" than those fricken moving shot punks who KS everyone. This seems to balance things out without over powering them in the long run. AND this may actually give bowmasters a chance to out damage a wild hunter(1v1) with the same base equips.

This solves the imbalance quite well i think. I mean really. Who's idea was it to make a character that could do everything each archer class could do, combine it into something that would not only out damage the base archer class, but also upset it in terms of mobility and survivability?

These changes still give Wild Hunters an edge in terms of mobility and survivability, but to a lesser extent. the same could be said of the crits.

They could also just not make the Hurricane-ripoff be the same damage % as the original Storm of Arrows. I mean, they have the same damage %, but Wild Hunters have an extra edge in the damage formula department.

They could also solve this by also letting the archers of old move while attacking as well (with animations changed properly of course). This at least gives them a chance at mobility. As it is now, archers can't do crap against any and all attackers that move faster than them (even with haste).
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Messages In This Thread
Nerf on Wild Hunters' first job - by Sorien - 2011-01-18, 04:40 PM
Nerf on Wild Hunters' first job - by Worthyness - 2011-01-18, 06:33 PM
Nerf on Wild Hunters' first job - by Locked - 2011-01-18, 06:36 PM
Nerf on Wild Hunters' first job - by Solarboy - 2011-01-18, 06:40 PM
Nerf on Wild Hunters' first job - by aslemn - 2011-01-18, 06:43 PM
Nerf on Wild Hunters' first job - by Zelkova - 2011-01-18, 06:44 PM
Nerf on Wild Hunters' first job - by Alilatias - 2011-01-18, 06:47 PM
Nerf on Wild Hunters' first job - by Sorien - 2011-01-18, 07:38 PM

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