2011-01-16, 11:43 PM
Stereo Wrote:This is why I consider it a bug - Divine Shield only stays active for the next 6 monster attacks, regardless whether it guards them - they can be magic (no guard) or other MISSes (due to avoid and Guardian) and you still take damage. It's just physical attacks that it will prevent damage from.I agree with this. Iit shouldn't drop a count on Divine Shield unless it actually guards the full damage. So misses and magic attacks shouldn't drop a count at it's current state. It would also help sustain Divine Shield giving the Paladin maximum DPS for a while.
I wouldn't mind if it took precedence over avoid/guardian, and showed GUARD instead of MISS, but taking damage and losing the hit at the same time is nonsensical.

