2011-01-16, 02:25 AM
ShiKage Wrote:1) Your comment here is stupid. We have a CHANCE of getting 1.3x experience, but we're not the only class with experience increases. Captains are the single strongest class outside of Resistance and they also have an experience increase skill. What makes it better for Vipers? Especially when we're half as strong, which means it's half as likely we'll even defeat Papulatus while the 1.3x experience buff is active, if we're even lucky enough to have it activate.
I never said that buccaneers were the only class with lucky dice. I often time leap when i get 1s just to have another chance at a 5 or a 6. I often time leap a 1 only to cast it again and actually get a 5 or a 6. It's great even with level 1 TL, and it'll be amazing when it's maxed and i can do it every 20/18 minutes.
Also, i can easily kill pap in a single ST cycle. Why are you making it sound like it's so hard? And what does luck have to do with it? It's just a matter of waiting on the door for 6 to show up.
ShiKage Wrote:2) Pushing mobs in one position, which is what I assume you mean by "mobbing up a platform," has no real use anymore with the exception of bosses who act like monsters (like Lion Heart monsters, or the Crimson Guardians in JMS), and even then... Killing them straight off is much faster than worrying about gathering mobs before you kill.
Killing a mob of 3 and then moving on to the next one is faster than moving them into a mob of 6 for maximum damage with orb/DS while at the same time moving your character to a different position on the map? Sounds a hell of a lot slower to me. Besides, it's more than possible to kill mobs ALONG THE WAY. It happens to me all the time and it obviously increases your training. I remember the last time we argued this same exact point and i suggested we compare our characters but you never agreed to it for some reason...
ShiKage Wrote:3) No HP potions. YAY WE HEAL MP EVERY 10 SECONDS... This kills us at 1/1 when we don't have energy charge up, which, by the way, kills our ability to "keep potion use controlled," since we can't heal without using HP potions if we're not within the 60 seconds that Energy Charge is up in at 30 minute boss fight. It's faster to kill a boss without using the HP/MP healing skills.
1/1 at what boss? I can see 1/1 from zak coming a mile away and if i'm soloing i'll have the summons to tank 100 damage anyway. 1/1 at grandpa is inevitable but it's still avoidable and not only that, but you can take multiple 1/1s and not die you know. I don't really know much about other bosses with 1/1 but i can't see why it's so hard not to avoid it. I won't agree that it's faster to pot than to drain and MP rec, but i'll agree that it's faster for the run if you don't. That's still not the point anyway. Buccaneers inherintly use less pots than most other classes, and buccaneers aren't the only class able to conserve pots, but they're certainly the best because they can FREELY HEAL BOTH a majority of the time.
ShiKage Wrote:4) Okay... so we have too many skills. We only use what? 2 different attacking skills? Maybe 3... The rest of the buttons we press are buffs. During grinding, it's just run and Dragon Strike, with maybe a Screw Punch in there to push a monster. In bossing, it's just Demolition, demolition, demolition until Super Transform dies, then it's >Transform, Dragon Strike, Dragon Strike, Dragon Strike until Super Transform is ready again. YAY FOR CHANGING THINGS UP.
This doesn't really disprove the point. I wasn't really referring to bossing with that statement.
And by the way, in bossing, i don't always spam dragon strike. In zak if my ST runs out i will barr+DU if mag cancel is up because i don't want to kill the summons. If wep cancel is up and ST is down i will use barrel until wep cancel is done. If i'm with someone else and they want to attack, i'll usually spam DS.
ShiKage Wrote:5) Yay... We don't get hit for 5 seconds, while also hindering our DPS even more than it already is. There's really no point in using that combo, when 90% of the time, you're not going to get hit at all while using Demolition, since the bosses would have to hit you while your character is being reset, which isn't the case most of the time, unless you're standing directly on the boss.
Pinning bosses.
Avoiding fatal attacks.
Taking less hits, saving more pots.
3 reasons i would use this combo. Think in terms of the cygnus queen and potion cooldown situations and you'll see there are a lot more advantages your class has that you're just ignoring for the sake of clinging on to the lowest DPS spot. o.o
ShiKage Wrote:Viper is now THE solo class, as we're not really wanted for anything (aside for filling in as a member of a party...), except we're no good at soloing in comparison to most classes. Fun, yes?
Like i said, i solo bosses other classes can't, and jellyflower already gave you great points as to why buccaneers are far from unwanted at bosses. If neo tokyo was out in GMS, i would solo all the bosses that i was able to as well. I really don't see why you don't already.

