2011-01-14, 05:47 PM
And actually Ray you just hit the bull's-eye with a money shot. This is a common problem. Gaming with Cable Broadband internet during peak times is seriously recommended NOT to do. Because Cable is inconsistent with speed rates this can and will cause instabilities between a client and the server. Often some gaming companies have low speed rates like 394/64 kbps or even dial-up speeds of 56/24 kbps to maximize how their servers operate, others operate at broadband only rates of 256/128 or higher kbps only.
And this creates a problem. By minimizing their bandwidth needs for the client, most focus of the server is centered on how stable the connection rate is. Any speed spikes that are too sudden will cause the connection to fluctuate and become unstable. The server detects this and will label the client as unstable and if a certain speed ratio isn't met over a given period of time, the connection is dropped.
MapleStory is actually made to run on a 56kbps network and because of this, most of the client and server action is 90% on the client side and 10% on the server side, which leaves little more for the server to do than critical functions and network management, and a lot of that 10% is devoted to network management which focuses on how stable the client runs, what's going on with the connection, and is there anything unauthorized being transmitted?
When you have a spike in your connection rate the server lists you as unstable. This instability starts a timer. If during this time your connection stabilizes, you stay connected, but if the connection continues to be in a flux pattern, the connection is dropped, and you disconnect.
Many veteran online gamers will tell you Cable Broadband internet is an easy way to end up on the wrong side of problems, and DSL connections are far more reliable.
And this creates a problem. By minimizing their bandwidth needs for the client, most focus of the server is centered on how stable the connection rate is. Any speed spikes that are too sudden will cause the connection to fluctuate and become unstable. The server detects this and will label the client as unstable and if a certain speed ratio isn't met over a given period of time, the connection is dropped.
MapleStory is actually made to run on a 56kbps network and because of this, most of the client and server action is 90% on the client side and 10% on the server side, which leaves little more for the server to do than critical functions and network management, and a lot of that 10% is devoted to network management which focuses on how stable the client runs, what's going on with the connection, and is there anything unauthorized being transmitted?
When you have a spike in your connection rate the server lists you as unstable. This instability starts a timer. If during this time your connection stabilizes, you stay connected, but if the connection continues to be in a flux pattern, the connection is dropped, and you disconnect.
Many veteran online gamers will tell you Cable Broadband internet is an easy way to end up on the wrong side of problems, and DSL connections are far more reliable.
