2011-01-14, 01:43 AM
ghostofhalo Wrote:I'm assuming it's the same with monsters. As soon as you attack, it checks to see if the monster was in range of the attack. If so, it counts as a hit. The player was in range when the attack was triggered, but not for the animation. Ultimates are a good example of this. As long as the player was in the 400% range of the Ultimate when it was casted, they will get hit by it regardless of where they were during the other 2-3 seconds of the skill.
That's exactly what I was trying to say, this is why I think PVP should have had a lot more effort into it to avoid this flaw, I personally think that if I dodge a lucky seven, or(if I was a NL) flash jump away from X attack, I should be able to avoid it without being hit. I believe they have done this before, for example, the old final attack didn't force a hit before the skill animation was finished.
Well, I am just complaining to be honest, so far I haven't tried it and I'm sure I'll end up really enjoying it anyway, but I feel that I should be able to express that I feel this flaw should have been avoided.
EDIT: Also, PVP GIVES FREAKING EXP?!? :LAKDSF:LAskdl;k:HLkFLG:lhk:FLgkhD:FLKH:SLKDGL:K I LOVE IT

