DrRusty Wrote:Heros by their class, have a higher attack range than bandits do, and thats why their attacks with the same % (well close to it) do more damage.
The simple answer is that CBs are using a 2nd job skill with no buffs, of course it's weaker than a 4th job attack with 4th job buffs.
An approximately accurate way to get Combo damage is like that:
1st orb gives half the max boost (120% for Combo, 145% for A Combo)
Each additional orb adds 5% (so to max -> +4 orbs with Combo = 140%, +9 orbs with A Combo = 190%)
Blast/Holy Charge is simple 140%*150%(on element weak)*550% = 1155%
per hit, max Berserk/Crusher does 170%*200% = 340% per hit (1020% total)
& of course, Brandish at ~495-505% per hit for 990-1010% total (I've heard anywhere in that range, I'm not sure what's correct).
By nature, number of hits does not affect how much defense reduction goes on - defense is reduced from the base damage, so no matter which skill, the reduction is the same (as a percent of total damage). A 480% skill in 6 hits or a 480% skill in 1 hit will do the same damage.
However, several buff skills affect the base range before defense - including all of a White Knight's charges. So effectively, base range is higher when you cast the Charge, and defense loss is less significant (since it's only multiplied by the attack skill, rather than the total percentage).

