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Alilatias' Crackpot Ideas Thread
#10
Gee, I didn't think the Time Keeper, particularly the Journal Entry/Previous Chapter skills, would be that popular. If anything, I expected to take some flak for him being a fire user instead of having a poison/darkness theme (although I wouldn't give any further legend classes a darkness theme since Evan and the Resistance Battlemage already has that nailed down).

I mainly designed that in response to the way the Cygnus fight was structured, what with the excessive pot cooldowns on top of ridiculously high damage and Zombify. In fact, I started designing the Time Keeper with the Journal Entry/Previous Chapter skills in mind - everything else came during the two hours that I spent typing all of that up to post here. (I mentioned that Time Keeper was my latest crackpot idea - how much 'latest' was it? I thought up the Journal Entry/Previous Chapter skills the night before I posted this thread.)

Admittedly, his attacks could be designed better - he's generally supposed to be a support character (about the same as, if not below the Warriors in DPS) that is still capable of holding his own for training purposes. However, from the way that I designed his attack skills, it's like he'd thereotically outshine NLs in almost every category but mobility and single target DPS. And even then, he'd have a larger role in boss fights thanks to Journal Entry/Previous Chapter and Instant Replay, although the effectiveness of those skills is tied to the preformance of the entire expedition. After all, you wouldn't want Journal Entry to record someone getting seduced/zombified or a tanking party member with low HP.

Right now, I'm trying to think up something unique for the Pirate Legend. In my mind, he's going to be a Holy Knuckler user (versus Poison - I've been thinking that none of the Legend classes should specialize in poison, just to leave something unique for the Adventurers, and that the Time Keeper already has plenty of Damage over Time skills), but I'm still trying to figure out something unique for the Pirate legend that hopefully stays as far away as possible from encroaching on any other classes' territory.

You all have probably noticed by now that I've been designing classes with support in mind - in a game in which the vast majority of classes more or less boil down to DPS and Survivability, I think we need classes with more support elements.
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Messages In This Thread
Alilatias' Crackpot Ideas Thread - by Alilatias - 2011-01-06, 05:12 PM
Alilatias' Crackpot Ideas Thread - by Felicitates - 2011-01-06, 05:16 PM
Alilatias' Crackpot Ideas Thread - by Scaeva - 2011-01-06, 05:40 PM
Alilatias' Crackpot Ideas Thread - by Maping - 2011-01-06, 07:08 PM
Alilatias' Crackpot Ideas Thread - by RedRaven16 - 2011-01-06, 08:01 PM
Alilatias' Crackpot Ideas Thread - by Sorien - 2011-01-07, 05:16 AM
Alilatias' Crackpot Ideas Thread - by Xiger - 2011-01-07, 05:40 AM
Alilatias' Crackpot Ideas Thread - by Miek - 2011-01-08, 02:24 PM
Alilatias' Crackpot Ideas Thread - by Alilatias - 2011-01-08, 03:09 PM
Alilatias' Crackpot Ideas Thread - by Maping - 2011-01-08, 04:27 PM
Alilatias' Crackpot Ideas Thread - by Worthyness - 2011-01-09, 01:14 AM
Alilatias' Crackpot Ideas Thread - by Loose - 2011-01-09, 04:03 AM
Alilatias' Crackpot Ideas Thread - by Alilatias - 2011-01-09, 02:21 PM
Alilatias' Crackpot Ideas Thread - by Maping - 2011-01-09, 04:39 PM
Alilatias' Crackpot Ideas Thread - by Alilatias - 2011-01-10, 09:32 PM

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