2011-01-07, 10:22 AM
Say base def% is PDR. eg. 0.25 for a lot of bosses.
Then you have
(1-PDR)*1.3 -> 30% bossing
(1-(PDR*0.7)) -> 30% ignore def
Solving for PDR where these are equal,
1.3 - 1.3*PDR = 1 - 0.7*PDR
0.3 = 0.6*PDR
PDR = 0.5
As PDR increases, 30% ignore def gets better, so for greater than 50% def, it's better to have 30% ignore target def.
If your class already ignores some % def, call this SD (SD <= 70% otherwise there are issues with this method - mostly that 30% bossing is always better)
(1-PDR*(1-SD))*1.3
(1-PDR*(0.7-SD))
1.3 - PDR*1.3 + 1.3*PDR*SD = 1 - PDR*0.7 + PDR*SD
0.3 + 0.3*PDR*SD = 0.6*PDR
0.3 = 0.6*(1-0.5*SD)*PDR
1 = (2-SD)*PDR
So eg. if SD = 0.4 (heroes), 1 = (1.6)*PDR -> 62.5% def is the minimum before ignore def is better.
Then you have
(1-PDR)*1.3 -> 30% bossing
(1-(PDR*0.7)) -> 30% ignore def
Solving for PDR where these are equal,
1.3 - 1.3*PDR = 1 - 0.7*PDR
0.3 = 0.6*PDR
PDR = 0.5
As PDR increases, 30% ignore def gets better, so for greater than 50% def, it's better to have 30% ignore target def.
If your class already ignores some % def, call this SD (SD <= 70% otherwise there are issues with this method - mostly that 30% bossing is always better)
(1-PDR*(1-SD))*1.3
(1-PDR*(0.7-SD))
1.3 - PDR*1.3 + 1.3*PDR*SD = 1 - PDR*0.7 + PDR*SD
0.3 + 0.3*PDR*SD = 0.6*PDR
0.3 = 0.6*(1-0.5*SD)*PDR
1 = (2-SD)*PDR
So eg. if SD = 0.4 (heroes), 1 = (1.6)*PDR -> 62.5% def is the minimum before ignore def is better.

